Bestiary & Monsterssource backed10 minute read

True Midnight Asura

True Midnight Asura is a TFS 1.6 creature profile with 9,000 health, 7,313 experience, 6 configured attacks, and 33 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
9,000
Experience
7,313
Speed
340
Race
blood
Attacks
6
Loot entries
33
Bestiary class
Demon
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the True Midnight Asura encounter

True Midnight Asura tells its story in pressure and reward: 9,000 health to overcome, 7,313 base experience to earn, and 6 configured attack entries and a largest raw XML bound of 450 to read before the first pull.

True Midnight Asura's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy and Earth, while Fire, Ice, Holy, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on True Midnight Asura's TFS table at 100.00%, with up to 8 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

True Midnight Asura statistics and identity

True Midnight Asura is defined with 9,000 maximum health, 7,313 base experience, and speed 340 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 9,000 hitpoints and 7,313, so differences remain visible instead of being silently merged.

True Midnight Asura core statistics
StatisticValueInterpretation
Maximum health9,000Configured health pool
Base experience7,313Award before external multipliers
Speed340Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1621Bestiary or protocol reference when present
Maximum configured attack bound450Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints9,000Current official profile
Official-library experience7,313Current official profile

Behavior, targeting, and movement

True Midnight Asura is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Energy, Earth in this profile. Positive element modifiers reduce incoming Fire, Ice, Holy, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

True Midnight Asura behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableNo
IsbossNo
IgnorespawnblockYes
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyYes
CanwalkonfireYes
CanwalkonpoisonYes

Attack cycle and combat pressure

True Midnight Asura has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

True Midnight Asura configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-450Adjacent or script-definedNo extra XML effect attribute
Manadrain10% per 2 seconds0-707No extra XML effect attribute
Lifedrain10% per 2 seconds100-4008Area Effect: purpleenergy
Death10% per 2 seconds100-4008Area Effect: blacksmoke
Speed15% per 2 seconds0-01Area Effect: redshimmer
Drunk10% per 2 seconds0-03Area Effect: stun

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

True Midnight Asura defensive profile
Defense layerValueMeaning
Armor75Base defense profile
Energy-10%Vulnerability
Earth-10%Vulnerability
Fire10%Resistance
Ice10%Resistance
Holy30%Resistance
Death100%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
EarthWeakCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
DeathImmuneCurrent official library category

Complete configured loot table

True Midnight Asura contains 33 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

True Midnight Asura loot
ItemItem IDBase chanceMaximum count
platinum coin2152100.00%8
golden lotus brooch2463021.89%1
peacock feather fan2463121.82%1
soul orb594421.08%1
flask of demonic blood655820.52%1
great health potion759119.89%2
small diamond214515.69%3
demonic essence650014.97%1
small enchanted amethyst776214.48%3
small sapphire214612.70%3
silver brooch213410.12%1
black pearl21449.78%2
assassin star73689.28%5
small topaz99708.25%2
white pearl21438.19%2
small emerald21497.85%2
small ruby21477.60%2
crystal coin21605.85%1
royal star284154.17%3
necrotic rod21853.64%1
tribal mask39673.30%1
violet gem21532.55%1
assassin dagger74042.24%1
blue gem21582.09%1
silver amulet21702.06%1
oriental shoes246371.99%1
gold ingot99711.71%1
underworld rod89101.15%1
skullcracker armor88890.996%1
blue robe26560.965%1
spellbook of mind control89020.965%1
crystal ring21240.934%1
yellow gem21540.747%1
True Midnight Asura current official named loot
ItemOfficial evidenceProbability
demonic essenceNamed lootNo exact chance published
flasks of demonic bloodNamed lootNo exact chance published
golden lotus broochesNamed lootNo exact chance published
great health potionsNamed lootNo exact chance published
peacock feather fansNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
small diamondsNamed lootNo exact chance published
small enchanted amethystsNamed lootNo exact chance published
small sapphiresNamed lootNo exact chance published
soul orbsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for True Midnight Asura must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

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