Equipment & Itemssource backed6 minute read

Dragon necklace

Dragon necklace is documented as equipment across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence3 primary references

At a glance

Quick facts

Classification
Equipment
Identifiers
1 across 1 XML definitions
Item ID reference
2201
Defined attributes
7
TFS loot sources
9
Official loot mentions
1
Source profile
TFS 1.6

Dragon necklace in the hands of a player

The useful question about Dragon necklace is not merely "what is its ID?" The registry answers with item ID 2201, then adds Absorb Percent Fire, Charges, Showattributes, Showcharges, and Slot Type and a equipment role that still depends on the deployed ruleset.

Dragon necklace earns an equipment slot only when its whole trade-off makes sense. A headline statistic matters, but so do weight, restrictions, secondary modifiers, loss risk, and the alternatives displaced by equipping it.

Zushuka is the clearest configured acquisition lead for Dragon necklace in this profile, with a base roll of 14.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Dragon necklace identity and identifiers

Dragon necklace appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Dragon necklace source variants
Item ID or rangeArticleVariant attributes
2201aWeight: 6.30 oz (630 source units); Slot Type: necklace; Charges: 200; Showcharges: Yes; Absorb Percent Fire: 8; Showattributes: Yes; Supply: Yes

Attributes and mechanical meaning

Dragon necklace is classified here as equipment from its name and declared XML attributes. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. The configured charge count makes remaining uses part of the item state and should be checked after transfers or transformations. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Dragon necklace normalized attributes
AttributeSource valueCoverage
Absorb Percent Fire8Defined on 1 source entry
Charges200Defined on 1 source entry
ShowattributesYesDefined on 1 source entry
ShowchargesYesDefined on 1 source entry
Slot TypenecklaceDefined on 1 source entry
SupplyYesDefined on 1 source entry
Weight6.30 oz (630 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Dragon necklace is referenced by 9 configured TFS monster loot entries and 1 current official creature-library mention. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Dragon necklace monster loot references
MonsterBase chanceMaximum countSource units
Zushuka14.00%114000/100,000
Tazhadur8.88%18879/100,000
Feral Sphinx7.43%17427/100,000
Haunted Dragon6.41%16410/100,000
Burning Gladiator5.95%15951/100,000
Yakchal3.25%13250/100,000
Arthom The Hunter3.23%13226/100,000
Hunter3.00%13000/100,000
Acolyte of the Cult1.05%11050/100,000
Dragon necklace current official loot mentions
CreatureEvidenceDrop chance
Lizard CommanderNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Dragon necklace against alternatives in the same equipment class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Dragon necklace into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Dragon necklace behavior.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

dragon necklaceTFS 1.6Equipment