Bestiary & Monsterssource backed9 minute read

Cobra Scout

Cobra Scout is a TFS 1.6 creature profile with 8,500 health, 7,310 experience, 4 configured attacks, and 15 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
8,500
Experience
7,310
Speed
300
Race
blood
Attacks
4
Loot entries
15
Bestiary class
Human
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Cobra Scout encounter

A bestiary number becomes meaningful only when it changes a decision. Cobra Scout brings 8,500 health, 7,310 base experience, 4 configured attack entries and a largest raw XML bound of 500, and a preferred target distance of 4.

Cobra Scout's clearest weakness lead is no published elemental weakness. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

platinum coin has the strongest configured loot roll on Cobra Scout's TFS table at 73.56%, with up to 9 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Cobra Scout statistics and identity

Cobra Scout is defined with 8,500 maximum health, 7,310 base experience, and speed 300 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 8,500 hitpoints and 7,310, so differences remain visible instead of being silently merged.

Cobra Scout core statistics
StatisticValueInterpretation
Maximum health8,500Configured health pool
Base experience7,310Award before external multipliers
Speed300Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1776Bestiary or protocol reference when present
Maximum configured attack bound500Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints8,500Current official profile
Official-library experience7,310Current official profile

Behavior, targeting, and movement

Cobra Scout is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Cobra Scout behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Targetdistance4
Staticattack90
RunonhealthNo
CanwalkonenergyYes
CanwalkonfireYes
CanwalkonpoisonYes

Attack cycle and combat pressure

Cobra Scout has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Cobra Scout configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-500Adjacent or script-definedNo extra XML effect attribute
Earth22% per 2 seconds350-4504Shoot Effect: sniperarrow
Earth16% per 2 seconds300-4204Area Effect: greenbubble; Shoot Effect: poisonarrow
Physical12% per 2 seconds300-3803Area Effect: groundshaker

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Cobra Scout defensive profile
Defense layerValueMeaning
Armor81Base defense profile
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EarthImmuneCurrent official library category

Complete configured loot table

Cobra Scout contains 15 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Cobra Scout loot
ItemItem IDBase chanceMaximum count
platinum coin215273.56%9
opal2485022.66%5
earth arrow785020.97%28
cobra crest3433414.33%1
cheesy figurine2009813.75%1
gold ingot99716.49%1
stone skin amulet21975.86%1
sacred tree amulet102194.79%1
red gem21563.92%1
small emerald21493.44%2
yellow gem21543.20%1
green crystal shard184152.18%1
green gem21552.18%1
violet gem21531.74%1
ring of red plasma261890.581%1
Cobra Scout current official named loot
ItemOfficial evidenceProbability
cheesy figurinesNamed lootNo exact chance published
cobra crestsNamed lootNo exact chance published
earth arrowsNamed lootNo exact chance published
opalsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Cobra Scout must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Cobra ScoutHumanblood