Bestiary & Monsterssource backed9 minute read

Demon Skeleton

Demon Skeleton is a TFS 1.6 creature profile with 400 health, 240 experience, 2 configured attacks, and 14 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
400
Experience
240
Speed
180
Race
undead
Attacks
2
Loot entries
14
Bestiary class
Undead
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Demon Skeleton encounter

On paper, Demon Skeleton is 400 health and 240 experience. In a corridor, those numbers gain teeth through 2 configured attack entries and a largest raw XML bound of 185, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Demon Skeleton's clearest weakness lead is Holy. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

gold coin has the strongest configured loot roll on Demon Skeleton's TFS table at 97.52%, with up to 75 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Demon Skeleton statistics and identity

Demon Skeleton is defined with 400 maximum health, 240 base experience, and speed 180 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 400 hitpoints and 240, so differences remain visible instead of being silently merged.

Demon Skeleton core statistics
StatisticValueInterpretation
Maximum health400Configured health pool
Base experience240Award before external multipliers
Speed180Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID37Bestiary or protocol reference when present
Maximum configured attack bound185Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints400Current official profile
Official-library experience240Current official profile

Behavior, targeting, and movement

Demon Skeleton is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Holy in this profile. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Demon Skeleton behavior flags
FlagConfigured value
SummonableYes
AttackableYes
HostileYes
IllusionableYes
ConvinceableYes
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
CanwalkonenergyNo

Attack cycle and combat pressure

Demon Skeleton has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Demon Skeleton configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-185Adjacent or script-definedNo extra XML effect attribute
Death10% per 2 seconds30-501Area Effect: smallclouds

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Demon Skeleton defensive profile
Defense layerValueMeaning
Armor25Base defense profile
Holy-25%Vulnerability
ParalyzeImmuneCondition or damage immunity
DeathImmuneCondition or damage immunity
FireImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
HolyWeakCurrent official library category; no percentage published
DeathImmuneCurrent official library category
EarthImmuneCurrent official library category
FireImmuneCurrent official library category

Complete configured loot table

Demon Skeleton contains 14 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Demon Skeleton loot
ItemItem IDBase chanceMaximum count
gold coin214897.52%75
demonic skeletal hand1056411.98%1
throwing star23999.98%3
health potion76189.69%2
mana potion76205.05%1
battle shield25134.96%1
torch20504.86%1
battle hammer24174.06%1
iron helmet24593.38%1
black pearl21442.98%1
small ruby21471.53%1
mysterious fetish21940.535%1
mind stone21780.469%1
guardian shield25150.113%1
Demon Skeleton current official named loot
ItemOfficial evidenceProbability
demonic skeletal handsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
throwing starsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Demon Skeleton must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Demon SkeletonUndeadundead