Equipment & Itemssource backed6 minute read

Mind stone

Mind stone is documented as general items across 2 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence3 primary references

At a glance

Quick facts

Classification
General items
Identifiers
2 across 2 XML definitions
Item ID reference
2178, 27300
Defined attributes
1
TFS loot sources
25
Official loot mentions
1
Source profile
TFS 1.6

Mind stone in the hands of a player

The useful question about Mind stone is not merely "what is its ID?" The registry answers with 2 identifiers beginning with 2178, then adds Weight and a general items role that still depends on the deployed ruleset.

Mind stone belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.

Orshabaal is the clearest configured acquisition lead for Mind stone in this profile, with a base roll of 22.22% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Mind stone identity and identifiers

Mind stone appears in the pinned item registry under 2 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Mind stone source variants
Item ID or rangeArticleVariant attributes
2178aWeight: 2.50 oz (250 source units)
27300aNo XML attributes on this variant

Attributes and mechanical meaning

Mind stone is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Mind stone normalized attributes
AttributeSource valueCoverage
Weight2.50 oz (250 source units)Defined on 1 source entries

Acquisition and recorded loot sources

Mind stone is referenced by 25 configured TFS monster loot entries and 1 current official creature-library mention. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Mind stone monster loot references
MonsterBase chanceMaximum countSource units
Orshabaal22.22%122222/100,000
Ushuriel20.20%120196/100,000
Ghazbaran20.00%120000/100,000
Ghazbaran20.00%120000/100,000
Morgaroth18.18%118182/100,000
Hand Of Cursed Fate15.37%115373/100,000
Raging Mage10.65%110651/100,000
Renegade Quara Hydromancer10.60%110599/100,000
Renegade Quara Mantassin9.30%19302/100,000
Haunted Dragon7.69%17692/100,000
Renegade Quara Predator7.12%17117/100,000
Renegade Quara Constrictor6.67%16667/100,000
Renegade Quara Pincher6.03%16030/100,000
Apocalypse4.00%14000/100,000
Bazir4.00%14000/100,000
Freegoiz4.00%14000/100,000
Infernatil4.00%14000/100,000
Verminor4.00%14000/100,000
Zarabustor4.00%14000/100,000
Latrivan2.79%12791/100,000
Warlock2.13%12128/100,000
Dipthrah0.925%1925/100,000
Demon Skeleton0.469%1469/100,000
Lich0.418%1418/100,000
Destroyer0.073%173/100,000
Mind stone current official loot mentions
CreatureEvidenceDrop chance
Hand Of Cursed FateNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Mind stone against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Mind stone into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Mind stone behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

mind stoneTFS 1.6General items