Equipment & Itemssource backed6 minute read

Guardian shield

Guardian shield is documented as shields across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Shields
Identifiers
1 across 1 XML definitions
Item ID reference
2515
Defined attributes
3
TFS loot sources
21
Official loot mentions
0
Source profile
TFS 1.6

Guardian shield in the hands of a player

An item name is only the surface. Beneath Guardian shield sit item ID 2515, a shields classification, and 3 declared attribute families: Defense, Weapon Type, and Weight.

Guardian shield invites a simple defense comparison, but the useful question is situational: what is held in the other hand, which combat formula is active, and what offensive or utility option is surrendered for protection?

Terofar is the clearest configured acquisition lead for Guardian shield in this profile, with a base roll of 22.22% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Guardian shield identity and identifiers

Guardian shield appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Guardian shield source variants
Item ID or rangeArticleVariant attributes
2515aWeight: 55.00 oz (5500 source units); Defense: 30; Weapon Type: shield

Attributes and mechanical meaning

Guardian shield is classified here as shields from its name and declared XML attributes. Its defense value contributes to the equipped weapon or shield defense calculation defined by the active engine. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Guardian shield normalized attributes
AttributeSource valueCoverage
Defense30Defined on 1 source entry
Weapon TypeshieldDefined on 1 source entry
Weight55.00 oz (5500 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Guardian shield is referenced by 21 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Guardian shield monster loot references
MonsterBase chanceMaximum countSource units
Terofar22.22%122220/100,000
Zavarash15.03%115030/100,000
Knowledge Elemental9.54%19539/100,000
Burning Book8.72%18723/100,000
Annihilon8.47%18468/100,000
Diabolic Imp8.27%18274/100,000
Undead Minion5.00%15000/100,000
Enslaved Dwarf2.57%12567/100,000
Choking Fear1.54%11540/100,000
Minishabaal1.33%11333/100,000
Lost Berserker1.30%11296/100,000
Mooh'Tah Warrior1.02%11020/100,000
Lost Husher0.965%1965/100,000
Lost Exile0.882%1882/100,000
Minotaur Invader0.699%1699/100,000
Cult Enforcer0.437%1437/100,000
Mutated Tiger0.380%1380/100,000
Vicious Squire0.247%1247/100,000
Energy Elemental0.243%1243/100,000
Fire Devil0.210%1210/100,000
Demon Skeleton0.113%1113/100,000

Progression, use, and comparison

Evaluate Guardian shield against alternatives in the same shields class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Guardian shield into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Guardian shield behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

guardian shieldTFS 1.6Shields