At a glance
Quick facts
- Health
- 290,000
- Experience
- 55,000
- Speed
- 250
- Race
- venom
- Attacks
- 4
- Loot entries
- 7
- Bestiary class
- Not classified
- Reference profile
- TFS 1.6
Reading the Duke Krule encounter
On paper, Duke Krule is 290,000 health and 55,000 experience. In a corridor, those numbers gain teeth through 4 configured attack entries and a largest raw XML bound of 1000, a preferred target distance of 4, and the terrain around the spawn.
Duke Krule's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Fire carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.
blue gem has the strongest configured loot roll on Duke Krule's TFS table at 100.00%, with up to 2 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.
Duke Krule statistics and identity
Duke Krule is defined with 290,000 maximum health, 55,000 base experience, and speed 250 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.
| Statistic | Value | Interpretation |
|---|---|---|
| Maximum health | 290,000 | Configured health pool |
| Base experience | 55,000 | Award before external multipliers |
| Speed | 250 | Engine movement-speed input |
| Race | venom | Corpse and effect classification |
| Race ID | Not defined | Bestiary or protocol reference when present |
| Maximum configured attack bound | 1000 | Largest absolute XML min/max value; not a guaranteed final hit |
Behavior, targeting, and movement
Duke Krule is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Positive element modifiers reduce incoming Fire damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.
| Flag | Configured value |
|---|---|
| Attackable | Yes |
| Hostile | Yes |
| Summonable | No |
| Convinceable | No |
| Illusionable | No |
| Isboss | Yes |
| Ignorespawnblock | No |
| Pushable | No |
| Canpushitems | Yes |
| Canpushcreatures | Yes |
| Staticattack | 90 |
| Targetdistance | 4 |
| Canwalkonenergy | Yes |
| Canwalkonfire | Yes |
| Canwalkonpoison | Yes |
| Summon | Chance | Interval | Limit |
|---|---|---|---|
| Soul Scourge | 20% | 2 seconds | Definition-wide limit |
Attack cycle and combat pressure
Duke Krule has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.
| Attack | Chance and interval | Raw damage range | Range or area | Effects |
|---|---|---|---|---|
| Melee | Every 2 seconds | 0-600 | Adjacent or script-defined | No extra XML effect attribute |
| Manadrain | 60% per 1.8 seconds | 400-1000 | 7 | Area Effect: explosion |
| Physical | 19% per 1.8 seconds | 400-1000 | 7 | Area Effect: yellowspark |
| Fire | 40% per 1.8 seconds | 300-500 | 10 | Area Effect: fire |
Defense, elements, and immunities
The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.
| Defense layer | Value | Meaning |
|---|---|---|
| Armor | 78 | Base defense profile |
| Fire | 20% | Resistance |
| Paralyze | Immune | Condition or damage immunity |
| Invisible | Immune | Condition or damage immunity |
| Drunk | Immune | Condition or damage immunity |
Complete configured loot table
Duke Krule contains 7 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.
| Item | Item ID | Base chance | Maximum count |
|---|---|---|---|
| blue gem | 2158 | 100.00% | 2 |
| bullseye potion | 7443 | 100.00% | 11 |
| platinum coin | 2152 | 100.00% | 8 |
| ring of red plasma | 26189 | 100.00% | 1 |
| silver token | 25172 | 100.00% | 3 |
| supreme health potion | 26031 | 100.00% | 2 |
| ultimate spirit potion | 26030 | 100.00% | 4 |
Hunting plan and server verification
A safe hunting recommendation for Duke Krule must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.
- Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
- Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
- Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
- Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
- Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.
Apply the guide
Find servers using this profile
Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
