Bestiary & Monsterssource backed8 minute read

Duke Krule

Duke Krule is a TFS 1.6 creature profile with 290,000 health, 55,000 experience, 4 configured attacks, and 7 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
290,000
Experience
55,000
Speed
250
Race
venom
Attacks
4
Loot entries
7
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Duke Krule encounter

On paper, Duke Krule is 290,000 health and 55,000 experience. In a corridor, those numbers gain teeth through 4 configured attack entries and a largest raw XML bound of 1000, a preferred target distance of 4, and the terrain around the spawn.

Duke Krule's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Fire carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

blue gem has the strongest configured loot roll on Duke Krule's TFS table at 100.00%, with up to 2 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Duke Krule statistics and identity

Duke Krule is defined with 290,000 maximum health, 55,000 base experience, and speed 250 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Duke Krule core statistics
StatisticValueInterpretation
Maximum health290,000Configured health pool
Base experience55,000Award before external multipliers
Speed250Engine movement-speed input
RacevenomCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound1000Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Duke Krule is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Positive element modifiers reduce incoming Fire damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Duke Krule behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableNo
IsbossYes
IgnorespawnblockNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
Targetdistance4
CanwalkonenergyYes
CanwalkonfireYes
CanwalkonpoisonYes
Duke Krule summon rules
SummonChanceIntervalLimit
Soul Scourge20%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Duke Krule has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Duke Krule configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-600Adjacent or script-definedNo extra XML effect attribute
Manadrain60% per 1.8 seconds400-10007Area Effect: explosion
Physical19% per 1.8 seconds400-10007Area Effect: yellowspark
Fire40% per 1.8 seconds300-50010Area Effect: fire

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Duke Krule defensive profile
Defense layerValueMeaning
Armor78Base defense profile
Fire20%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

Duke Krule contains 7 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Duke Krule loot
ItemItem IDBase chanceMaximum count
blue gem2158100.00%2
bullseye potion7443100.00%11
platinum coin2152100.00%8
ring of red plasma26189100.00%1
silver token25172100.00%3
supreme health potion26031100.00%2
ultimate spirit potion26030100.00%4

Hunting plan and server verification

A safe hunting recommendation for Duke Krule must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Duke KruleTFS 1.6 monstersvenom