At a glance
Quick facts
- Classification
- Equipment
- Identifiers
- 2 across 2 XML definitions
- Item ID reference
- 26189, 26190
- Defined attributes
- 13
- TFS loot sources
- 11
- Official loot mentions
- 0
- Source profile
- TFS 1.6
Ring of red plasma in the hands of a player
Every item carries two stories: what the player sees and what the server executes. For Ring of red plasma, the second story begins with 2 identifiers beginning with 26189, 2 source definitions, and Absorb Percent Physical, Decay To, Duration, Showduration, and Skill Axe.
Ring of red plasma earns an equipment slot only when its whole trade-off makes sense. A headline statistic matters, but so do weight, restrictions, secondary modifiers, loss risk, and the alternatives displaced by equipping it.
Duke Krule is the clearest configured acquisition lead for Ring of red plasma in this profile, with a base roll of 100.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Ring of red plasma identity and identifiers
Ring of red plasma appears in the pinned item registry under 2 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 26189 | a | Weight: 0.90 oz (90 source units); Slot Type: ring; Transform Equip To: 26190; Stopduration: Yes; Showduration: Yes; Supply: Yes |
| 26190 | a | Weight: 0.90 oz (90 source units); Slot Type: ring; Decay To: No; Duration: 1800; Skill Sword: 3; Skill Club: 3; Skill Axe: 3; Absorb Percent Physical: 3; Showduration: Yes; Transform De Equip To: 26189 |
Attributes and mechanical meaning
Ring of red plasma is classified here as equipment from its name and declared XML attributes. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Absorb Percent Physical | 3 | Defined on 1 source entries |
| Decay To | No | Defined on 1 source entries |
| Duration | 1800 | Defined on 1 source entries |
| Showduration | Yes | Defined on 2 source entries |
| Skill Axe | 3 | Defined on 1 source entries |
| Skill Club | 3 | Defined on 1 source entries |
| Skill Sword | 3 | Defined on 1 source entries |
| Slot Type | ring | Defined on 2 source entries |
| Stopduration | Yes | Defined on 1 source entries |
| Supply | Yes | Defined on 1 source entries |
| Transform De Equip To | 26189 | Defined on 1 source entries |
| Transform Equip To | 26190 | Defined on 1 source entries |
| Weight | 0.90 oz (90 source units) | Defined on 2 source entries |
Acquisition and recorded loot sources
Ring of red plasma is referenced by 11 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| Duke Krule | 100.00% | 1 | 100000/100,000 |
| Lord Azaram | 12.73% | 1 | 12727/100,000 |
| The Last Lore Keeper | 12.69% | 1 | 12687/100,000 |
| Sir Baeloc | 12.00% | 1 | 12000/100,000 |
| Earl Osam | 7.98% | 1 | 7979/100,000 |
| King Zelos | 6.87% | 1 | 6868/100,000 |
| Count Vlarkorth | 5.71% | 1 | 5714/100,000 |
| The Scourge Of Oblivion | 5.41% | 1 | 5405/100,000 |
| Brain Squid | 2.89% | 1 | 2892/100,000 |
| Cobra Scout | 0.581% | 1 | 581/100,000 |
| Sparkion | 0.400% | 1 | 400/100,000 |
Progression, use, and comparison
Evaluate Ring of red plasma against alternatives in the same equipment class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Ring of red plasma into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Ring of red plasma behavior.
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