Bestiary & Monsterssource backed10 minute read

Lord Azaram

Lord Azaram is a TFS 1.6 creature profile with 1,000 health, 55,000 experience, 3 configured attacks, and 33 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
1,000
Experience
55,000
Speed
250
Race
venom
Attacks
3
Loot entries
33
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Lord Azaram encounter

Lord Azaram tells its story in pressure and reward: 1,000 health to overcome, 55,000 base experience to earn, and 3 configured attack entries and a largest raw XML bound of 1000 to read before the first pull.

Lord Azaram's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Fire carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Lord Azaram's TFS table at 100.00%, with up to 5 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Lord Azaram statistics and identity

Lord Azaram is defined with 1,000 maximum health, 55,000 base experience, and speed 250 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Lord Azaram core statistics
StatisticValueInterpretation
Maximum health1,000Configured health pool
Base experience55,000Award before external multipliers
Speed250Engine movement-speed input
RacevenomCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound1000Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Lord Azaram is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Positive element modifiers reduce incoming Fire damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Lord Azaram behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableNo
IsbossYes
IgnorespawnblockNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyYes
CanwalkonfireYes
CanwalkonpoisonYes
Lord Azaram summon rules
SummonChanceIntervalLimit
Condensed Sins50%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Lord Azaram has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Lord Azaram configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-600Adjacent or script-definedNo extra XML effect attribute
Physical25% per 2 seconds400-10007Area Effect: stones
Poison15% per 2 seconds400-10007Area Effect: poison

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Lord Azaram defensive profile
Defense layerValueMeaning
Armor78Base defense profile
Fire20%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

Lord Azaram contains 33 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Lord Azaram loot
ItemItem IDBase chanceMaximum count
platinum coin2152100.00%5
silver token25172100.00%2
ultimate spirit potion2603065.45%20
ultimate mana potion2602958.18%20
supreme health potion2603145.45%20
bullseye potion744334.55%10
red gem215629.09%1
yellow gem215427.27%2
green gem215525.45%2
piece of hell steel588825.45%4
blue gem215823.64%1
knight armor247623.64%1
crystal coin216020.00%3
berserk potion743918.18%10
lightning headband790118.18%1
collar of red plasma2620014.54%1
mastermind potion744014.54%10
collar of green plasma2619912.73%1
gold ingot997112.73%1
haunted blade740712.73%1
ring of red plasma2618912.73%1
violet gem215310.91%2
huge chunk of crude iron58927.27%1
ancient liche bone342445.46%1
ring of green plasma261875.46%1
collar of blue plasma261983.64%1
giant sapphire327173.64%1
ring of blue plasma261853.64%1
young lich worm342463.64%1
bear skin342341.82%1
giant emerald327161.82%1
giant ruby327151.82%1
rotten heart342451.82%1

Hunting plan and server verification

A safe hunting recommendation for Lord Azaram must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Lord AzaramTFS 1.6 monstersvenom