Bestiary & Monsterssource backed9 minute read

Sir Baeloc

Sir Baeloc is a TFS 1.6 creature profile with 50,000 health, 55,000 experience, 2 configured attacks, and 32 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
50,000
Experience
55,000
Speed
250
Race
venom
Attacks
2
Loot entries
32
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Sir Baeloc encounter

Before a player meets Sir Baeloc on the map, the source profile already sketches the encounter: 50,000 health, 55,000 experience, 2 configured attack entries and a largest raw XML bound of 1200, and 1 summon rule entry.

Sir Baeloc's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Fire carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

silver token has the strongest configured loot roll on Sir Baeloc's TFS table at 100.00%, with up to 2 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Sir Baeloc statistics and identity

Sir Baeloc is defined with 50,000 maximum health, 55,000 base experience, and speed 250 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Sir Baeloc core statistics
StatisticValueInterpretation
Maximum health50,000Configured health pool
Base experience55,000Award before external multipliers
Speed250Engine movement-speed input
RacevenomCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound1200Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Sir Baeloc is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Positive element modifiers reduce incoming Fire damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Sir Baeloc behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableNo
IsbossYes
IgnorespawnblockNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyYes
CanwalkonfireYes
CanwalkonpoisonYes
Sir Baeloc summon rules
SummonChanceIntervalLimit
Retainer of Baeloc20%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Sir Baeloc has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Sir Baeloc configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
Manadrain40% per 1.8 seconds300-5005Area Effect: redshimmer
Physical89% per 1.8 seconds400-12007Area Effect: redspark

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Sir Baeloc defensive profile
Defense layerValueMeaning
Armor78Base defense profile
Fire20%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

Sir Baeloc contains 32 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Sir Baeloc loot
ItemItem IDBase chanceMaximum count
silver token25172100.00%2
platinum coin215298.67%5
ultimate mana potion2602960.00%20
supreme health potion2603154.67%20
ultimate spirit potion2603048.00%20
red gem215636.00%2
yellow gem215429.33%2
piece of hell steel588828.00%4
knight legs247724.00%1
bullseye potion744322.67%10
green gem215522.67%1
blue gem215820.00%1
skull staff243618.67%1
berserk potion743917.33%10
collar of blue plasma2619817.33%1
gold ingot997117.33%1
mastermind potion744017.33%10
piece of royal steel588714.67%1
crystal coin216013.33%2
magma monocle790013.33%1
ring of red plasma2618912.00%1
collar of green plasma2619910.67%1
young lich worm3424610.67%1
ring of blue plasma261858.00%1
violet gem21536.67%1
ancient liche bone342445.33%1
collar of red plasma262005.33%1
ring of green plasma261872.67%1
rotten heart342452.67%1
terra helmet342332.67%1
bear skin342341.33%1
final judgement343941.33%1

Hunting plan and server verification

A safe hunting recommendation for Sir Baeloc must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Sir BaelocTFS 1.6 monstersvenom