Equipment & Itemssource backed6 minute read

Axe ring

Axe ring is documented as equipment across 2 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Equipment
Identifiers
2 across 2 XML definitions
Item ID reference
2208, 2211
Defined attributes
10
TFS loot sources
5
Official loot mentions
0
Source profile
TFS 1.6

Axe ring in the hands of a player

An item name is only the surface. Beneath Axe ring sit 2 identifiers beginning with 2208, a equipment classification, and 10 declared attribute families: Decay To, Duration, Showduration, Skill Axe, and Slot Type.

Axe ring earns an equipment slot only when its whole trade-off makes sense. A headline statistic matters, but so do weight, restrictions, secondary modifiers, loss risk, and the alternatives displaced by equipping it.

Madareth is the clearest configured acquisition lead for Axe ring in this profile, with a base roll of 14.81% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Axe ring identity and identifiers

Axe ring appears in the pinned item registry under 2 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Axe ring source variants
Item ID or rangeArticleVariant attributes
2208anWeight: 0.90 oz (90 source units); Slot Type: ring; Transform Equip To: 2211; Stopduration: Yes; Showduration: Yes; Supply: Yes
2211anWeight: 0.90 oz (90 source units); Slot Type: ring; Decay To: No; Transform De Equip To: 2208; Skill Axe: 4; Duration: 1800; Showduration: Yes

Attributes and mechanical meaning

Axe ring is classified here as equipment from its name and declared XML attributes. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Axe ring normalized attributes
AttributeSource valueCoverage
Decay ToNoDefined on 1 source entries
Duration1800Defined on 1 source entries
ShowdurationYesDefined on 2 source entries
Skill Axe4Defined on 1 source entries
Slot TyperingDefined on 2 source entries
StopdurationYesDefined on 1 source entries
SupplyYesDefined on 1 source entries
Transform De Equip To2208Defined on 1 source entries
Transform Equip To2211Defined on 1 source entries
Weight0.90 oz (90 source units)Defined on 2 source entries

Acquisition and recorded loot sources

Axe ring is referenced by 5 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Axe ring monster loot references
MonsterBase chanceMaximum countSource units
Madareth14.81%114815/100,000
Plaguesmith4.35%14347/100,000
Enslaved Dwarf2.01%12006/100,000
Dwarf Guard0.198%1198/100,000
Dwarf Soldier0.121%1121/100,000

Progression, use, and comparison

Evaluate Axe ring against alternatives in the same equipment class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Axe ring into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Axe ring behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

axe ringTFS 1.6Equipment