Equipment & Itemssource backed6 minute read

Tower shield

Tower shield is documented as shields across 2 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Shields
Identifiers
2 across 2 XML definitions
Item ID reference
2528, 27438
Defined attributes
3
TFS loot sources
19
Official loot mentions
0
Source profile
TFS 1.6

Tower shield in the hands of a player

An item name is only the surface. Beneath Tower shield sit 2 identifiers beginning with 2528, a shields classification, and 3 declared attribute families: Defense, Weapon Type, and Weight.

Tower shield invites a simple defense comparison, but the useful question is situational: what is held in the other hand, which combat formula is active, and what offensive or utility option is surrendered for protection?

The Noxious Spawn is the clearest configured acquisition lead for Tower shield in this profile, with a base roll of 43.84% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Tower shield identity and identifiers

Tower shield appears in the pinned item registry under 2 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Tower shield source variants
Item ID or rangeArticleVariant attributes
2528aWeight: 82.00 oz (8200 source units); Defense: 32; Weapon Type: shield
27438aNo XML attributes on this variant

Attributes and mechanical meaning

Tower shield is classified here as shields from its name and declared XML attributes. Its defense value contributes to the equipped weapon or shield defense calculation defined by the active engine. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Tower shield normalized attributes
AttributeSource valueCoverage
Defense32Defined on 1 source entries
Weapon TypeshieldDefined on 1 source entries
Weight82.00 oz (8200 source units)Defined on 1 source entries

Acquisition and recorded loot sources

Tower shield is referenced by 19 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Tower shield monster loot references
MonsterBase chanceMaximum countSource units
The Noxious Spawn43.84%143836/100,000
Esmeralda43.59%143590/100,000
Annihilon10.08%110081/100,000
Draken Warmaster1.99%11991/100,000
Sight Of Surrender1.27%11269/100,000
Lizard Chosen1.12%11118/100,000
Lizard High Guard1.03%11032/100,000
Lizard Zaogun1.02%11020/100,000
Lost Berserker0.899%1899/100,000
Serpent Spawn0.855%1855/100,000
Eternal Guardian0.807%1807/100,000
Armadile0.599%1599/100,000
Enslaved Dwarf0.472%1472/100,000
Retching Horror0.414%1414/100,000
Frost Dragon0.291%1291/100,000
Dragon Lord0.268%1268/100,000
Lost Husher0.195%1195/100,000
Lost Exile0.139%1139/100,000
Mutated Rat0.050%150/100,000

Progression, use, and comparison

Evaluate Tower shield against alternatives in the same shields class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Tower shield into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Tower shield behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

tower shieldTFS 1.6Shields