Bestiary & Monsterssource backed9 minute read

Falcon Knight

Falcon Knight is a TFS 1.6 creature profile with 9,000 health, 5,985 experience, 3 configured attacks, and 26 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
9,000
Experience
5,985
Speed
220
Race
blood
Attacks
3
Loot entries
26
Bestiary class
Undead
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Falcon Knight encounter

Before a player meets Falcon Knight on the map, the source profile already sketches the encounter: 9,000 health, 5,985 experience, 3 configured attack entries and a largest raw XML bound of 500, and no single movement flag that tells the whole encounter story.

Falcon Knight's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Physical and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

ham has the strongest configured loot roll on Falcon Knight's TFS table at 83.25%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Falcon Knight statistics and identity

Falcon Knight is defined with 9,000 maximum health, 5,985 base experience, and speed 220 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 9,000 hitpoints and 6,300, so differences remain visible instead of being silently merged.

Falcon Knight core statistics
StatisticValueInterpretation
Maximum health9,000Configured health pool
Base experience5,985Award before external multipliers
Speed220Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1646Bestiary or protocol reference when present
Maximum configured attack bound500Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints9,000Current official profile
Official-library experience6,300Current official profile

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Holy in this profile. Positive element modifiers reduce incoming Physical, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Falcon Knight behavior flags
FlagConfigured value
IgnorespawnblockYes
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyYes
CanwalkonfireYes
CanwalkonpoisonYes

Attack cycle and combat pressure

Falcon Knight has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Falcon Knight configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-400Adjacent or script-definedNo extra XML effect attribute
Earth18% per 2 seconds400-5002Area Effect: groundshaker
Holy14% per 2 seconds290-3605Area Effect: yellowspark

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Falcon Knight defensive profile
Defense layerValueMeaning
Armor86Base defense profile
Physical30%Resistance
Holy-10%Vulnerability
Death50%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published

Complete configured loot table

Falcon Knight contains 26 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Falcon Knight loot
ItemItem IDBase chanceMaximum count
ham267183.25%1
soul orb594441.19%1
great health potion759139.16%3
flask of demonic blood655836.36%4
assassin star736830.19%10
small amethyst215030.08%3
great mana potion759024.49%3
small ruby214719.46%3
small diamond214518.36%3
onyx arrow736517.82%15
small emerald214917.18%3
small topaz99705.49%3
titan axe74133.85%1
giant shimmering pearl (green)76323.26%1
spiked squelcher74522.42%1
knight armor24762.17%1
falcon crest314791.57%1
damaged armor plates314781.34%1
golden armor24661.26%1
violet gem21531.21%1
war axe24541.16%1
green gem21550.998%1
mastermind shield25140.945%1
closed trap25780.392%1
demonbone amulet21360.356%1
heavy mace24520.250%1
Falcon Knight current official named loot
ItemOfficial evidenceProbability
assassin starsNamed lootNo exact chance published
flasks of demonic bloodNamed lootNo exact chance published
great health potionsNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
hamNamed lootNo exact chance published
onyx arrowsNamed lootNo exact chance published
small amethystsNamed lootNo exact chance published
small diamondsNamed lootNo exact chance published
small emeraldsNamed lootNo exact chance published
small rubiesNamed lootNo exact chance published
soul orbsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Falcon Knight must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Falcon KnightUndeadblood