Equipment & Itemssource backed6 minute read

Heavy mace

Heavy mace is documented as weapons across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
1 across 1 XML definitions
Item ID reference
2452
Defined attributes
6
TFS loot sources
7
Official loot mentions
0
Source profile
TFS 1.6

Heavy mace in the hands of a player

The useful question about Heavy mace is not merely "what is its ID?" The registry answers with item ID 2452, then adds Attack, Defense, Description, Slot Type, and Weapon Type and a weapons role that still depends on the deployed ruleset.

Heavy mace carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

Annihilon is the clearest configured acquisition lead for Heavy mace in this profile, with a base roll of 28.23% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Heavy mace identity and identifiers

Heavy mace appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Heavy mace source variants
Item ID or rangeArticleVariant attributes
2452aDescription: Its tip is made of extremely solid steel.; Weight: 110.00 oz (11000 source units); Defense: 15; Attack: 49; Weapon Type: club; Slot Type: two-handed

Attributes and mechanical meaning

Heavy mace is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. Its defense value contributes to the equipped weapon or shield defense calculation defined by the active engine. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Heavy mace normalized attributes
AttributeSource valueCoverage
Attack49Defined on 1 source entry
Defense15Defined on 1 source entry
DescriptionIts tip is made of extremely solid steel.Defined on 1 source entry
Slot Typetwo-handedDefined on 1 source entry
Weapon TypeclubDefined on 1 source entry
Weight110.00 oz (11000 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Heavy mace is referenced by 7 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Heavy mace monster loot references
MonsterBase chanceMaximum countSource units
Annihilon28.23%128226/100,000
Zavarash12.94%112940/100,000
The Last Lore Keeper1.49%11493/100,000
Grand Chaplain Gaunder0.422%1422/100,000
Juggernaut0.326%1326/100,000
Falcon Knight0.250%1250/100,000
Hellflayer0.042%142/100,000

Progression, use, and comparison

Evaluate Heavy mace against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Heavy mace into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Heavy mace behavior.

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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

heavy maceTFS 1.6Weapons