Bestiary & Monsterssource backed10 minute read

Horadron

Horadron is a TFS 1.6 creature profile with 30,000 health, 18,000 experience, 6 configured attacks, and 32 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
30,000
Experience
18,000
Speed
320
Race
fire
Attacks
6
Loot entries
32
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Horadron encounter

Before a player meets Horadron on the map, the source profile already sketches the encounter: 30,000 health, 18,000 experience, 6 configured attack entries and a largest raw XML bound of 1000, and 1 summon rule entry.

Horadron's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Physical, Death, Energy, Fire, Ice, and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Item 22396 has the strongest configured loot roll on Horadron's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Horadron statistics and identity

Horadron is defined with 30,000 maximum health, 18,000 base experience, and speed 320 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Horadron core statistics
StatisticValueInterpretation
Maximum health30,000Configured health pool
Base experience18,000Award before external multipliers
Speed320Engine movement-speed input
RacefireCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound1000Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Horadron is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Positive element modifiers reduce incoming Physical, Death, Energy, Fire, Ice, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Horadron behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
RunonhealthNo
IsbossYes
Horadron summon rules
SummonChanceIntervalLimit
Defiler12%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Horadron has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Horadron configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Earth25% per 2 seconds600-10008Area Effect: greenspark
Earth25% per 2 seconds600-10008Area Effect: greenspark
Earth30% per 2 seconds100-2357Shoot Effect: poison; Area Effect: greenspark
Earth25% per 2 seconds100-2503Area Effect: poison
Poisoncondition25% per 2 seconds300-4503Area Effect: greenspark

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Horadron defensive profile
Defense layerValueMeaning
Armor55Base defense profile
Physical30%Resistance
Death30%Resistance
Energy30%Resistance
Fire30%Resistance
Ice30%Resistance
Holy30%Resistance
PoisonImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
OutfitImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Horadron contains 32 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Horadron loot
ItemItem IDBase chanceMaximum count
Item 2239622396100.00%1
Item 59545954100.00%1
Item 65006500100.00%1
Item 223972239713.85%1
Item 22610226105.38%1
Item 2148214850.00%100
Item 2148214850.00%100
Item 21522152100.00%50
Item 2259822598100.00%1
Item 890389035.13%1
Item 8901890135.90%1
Item 8902890210.26%1
Item 3962396233.33%1
Item 7456745612.82%1
Item 745374532.56%1
Item 738873882.56%1
Item 246624661.22%1
Item 265626561.22%1
Item 2487248717.95%1
Item 247024700.250%1
Item 241524150.090%1
Item 892689260.090%1
Item 789578951.75%1
Item 247724771.75%1
Item 2488248820.51%1
Item 2645264515.38%1
Item 2145214517.95%25
Item 215021505.13%25
Item 2149214910.26%25
Item 2146214628.21%25
Item 9970997015.38%25
Item 2147214720.51%25

Hunting plan and server verification

A safe hunting recommendation for Horadron must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

HoradronTFS 1.6 monstersfire