Equipment & Itemssource backed6 minute read

Knight legs

Knight legs is documented as armor across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Armor
Identifiers
1 across 1 XML definitions
Item ID reference
2477
Defined attributes
3
TFS loot sources
21
Official loot mentions
0
Source profile
TFS 1.6

Knight legs in the hands of a player

Every item carries two stories: what the player sees and what the server executes. For Knight legs, the second story begins with item ID 2477, 1 source definition, and Armor, Slot Type, and Weight.

Knight legs sits in a category where one armor value can dominate the conversation. A useful comparison also weighs slot competition, weight, elemental modifiers, vocation gates, and any upgrade layer the target server adds.

Hide is the clearest configured acquisition lead for Knight legs in this profile, with a base roll of 50.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Knight legs identity and identifiers

Knight legs appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Knight legs source variants
Item ID or rangeArticleVariant attributes
2477Not specifiedWeight: 70.00 oz (7000 source units); Armor: 8; Slot Type: legs

Attributes and mechanical meaning

Knight legs is classified here as armor from its name and declared XML attributes. Its armor value contributes to the random armor block produced by the equipped armor slots. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Knight legs normalized attributes
AttributeSource valueCoverage
Armor8Defined on 1 source entry
Slot TypelegsDefined on 1 source entry
Weight70.00 oz (7000 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Knight legs is referenced by 21 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Knight legs monster loot references
MonsterBase chanceMaximum countSource units
Hide50.00%150000/100,000
Count Vlarkorth27.62%127619/100,000
The Old Widow26.00%126000/100,000
Sir Baeloc24.00%124000/100,000
Hellgorak8.79%18789/100,000
Zugurosh6.67%16666/100,000
Plaguesmith6.25%16250/100,000
The Bloodweb5.38%15385/100,000
Hellspawn2.20%12202/100,000
Orewalker1.88%11877/100,000
Horadron1.75%11750/100,000
Black Knight1.04%11039/100,000
Giant Spider0.870%1870/100,000
Cliff Strider0.858%1858/100,000
Nightmare0.833%1833/100,000
Crystal Spider0.747%1747/100,000
Mooh'Tah Warrior0.710%1710/100,000
Vicious Squire0.619%1619/100,000
Shiversleep0.444%1444/100,000
Lost Basher0.310%1310/100,000
Cult Enforcer0.180%1180/100,000

Progression, use, and comparison

Evaluate Knight legs against alternatives in the same armor class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Knight legs into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Knight legs behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

knight legsTFS 1.6Armor