Bestiary & Monsterssource backed10 minute read

Annihilon

Annihilon is a TFS 1.6 creature profile with 46,500 health, 15,000 experience, 5 configured attacks, and 39 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
46,500
Experience
15,000
Speed
380
Race
fire
Attacks
5
Loot entries
39
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Annihilon encounter

A bestiary number becomes meaningful only when it changes a decision. Annihilon brings 46,500 health, 15,000 base experience, 5 configured attack entries and a largest raw XML bound of 1707, and no single movement flag that tells the whole encounter story.

Annihilon's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Energy, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Annihilon's TFS table at 100.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Annihilon statistics and identity

Annihilon is defined with 46,500 maximum health, 15,000 base experience, and speed 380 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Annihilon core statistics
StatisticValueInterpretation
Maximum health46,500Configured health pool
Base experience15,000Award before external multipliers
Speed380Engine movement-speed input
RacefireCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound1707Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Annihilon is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Holy in this profile. Positive element modifiers reduce incoming Energy, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Annihilon behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack85
RunonhealthNo
IsbossYes

Attack cycle and combat pressure

Annihilon has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Annihilon configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-1707Adjacent or script-definedNo extra XML effect attribute
Death11% per 1 seconds0-6008Area Effect: mortarea
Death15% per 2 seconds200-7004Area Effect: icearea
Physical18% per 3 seconds50-2555Area Effect: groundshaker
Fire15% per 2 seconds50-6006Area Effect: firearea; Shoot Effect: fire

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Annihilon defensive profile
Defense layerValueMeaning
Armor60Base defense profile
Energy95%Resistance
Ice20%Resistance
Holy-5%Vulnerability
Death95%Resistance
LifedrainImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Annihilon contains 39 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Annihilon loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%100
slightly rusted armor981062.10%1
giant shimmering pearl763237.90%2
heavy mace245228.23%1
assassin star736823.79%50
blue gem215822.58%1
guardian halberd242722.58%1
yellow gem215422.58%1
emerald bangle212722.18%1
gold ingot997120.97%1
red gem215620.97%1
infernal bolt652920.57%46
berserk potion743919.76%1
platinum coin215219.76%30
power bolt254719.76%99
halberd238119.36%1
flaming arrow784018.95%96
soul orb594418.95%5
violet gem215317.74%1
viper star736616.93%70
green gem215516.13%1
mastermind potion744015.32%1
great health potion759114.52%1
onyx flail742114.11%1
ultimate health potion847313.31%1
great mana potion759012.90%1
crown shield251912.50%1
great spirit potion847212.50%1
demon horn595411.69%2
paladin armor889110.48%1
tower shield252810.08%1
guardian shield25158.47%1
diamond sceptre73877.26%1
demon shield25204.03%1
mastermind shield25143.63%1
demonbone74311.61%1
lavos armor88771.21%1
obsidian truncheon89281.21%1
the stomper89290.403%1

Hunting plan and server verification

A safe hunting recommendation for Annihilon must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

AnnihilonTFS 1.6 monstersfire