Equipment & Itemssource backed6 minute read

Crystal sword

Crystal sword is documented as weapons across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
1 across 1 XML definitions
Item ID reference
7449
Defined attributes
5
TFS loot sources
15
Official loot mentions
0
Source profile
TFS 1.6

Crystal sword in the hands of a player

The useful question about Crystal sword is not merely "what is its ID?" The registry answers with item ID 7449, then adds Attack, Defense, Slot Type, Weapon Type, and Weight and a weapons role that still depends on the deployed ruleset.

Crystal sword carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

Zushuka is the clearest configured acquisition lead for Crystal sword in this profile, with a base roll of 42.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Crystal sword identity and identifiers

Crystal sword appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Crystal sword source variants
Item ID or rangeArticleVariant attributes
7449aWeight: 69.00 oz (6900 source units); Defense: 26; Attack: 35; Weapon Type: sword; Slot Type: two-handed

Attributes and mechanical meaning

Crystal sword is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. Its defense value contributes to the equipped weapon or shield defense calculation defined by the active engine. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Crystal sword normalized attributes
AttributeSource valueCoverage
Attack35Defined on 1 source entry
Defense26Defined on 1 source entry
Slot Typetwo-handedDefined on 1 source entry
Weapon TypeswordDefined on 1 source entry
Weight69.00 oz (6900 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Crystal sword is referenced by 15 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Crystal sword monster loot references
MonsterBase chanceMaximum countSource units
Zushuka42.00%142000/100,000
Shardhead30.00%130000/100,000
Madareth9.26%19259/100,000
High Voltage Elemental7.16%17157/100,000
Energy Elemental5.88%15882/100,000
Elf Overseer5.70%15700/100,000
Enraged Crystal Golem4.71%14710/100,000
Knowledge Elemental4.55%14553/100,000
Squid Warden4.53%14534/100,000
Yakchal4.00%14000/100,000
Crystal Spider2.52%12517/100,000
Spitter2.00%12000/100,000
Ice Witch0.400%1400/100,000
Ice Golem0.177%1177/100,000
Barbarian Skullhunter0.087%187/100,000

Progression, use, and comparison

Evaluate Crystal sword against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Crystal sword into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Crystal sword behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

crystal swordTFS 1.6Weapons