Bestiary & Monsterssource backed10 minute read

Infernalist

Infernalist is a TFS 1.6 creature profile with 3,650 health, 4,000 experience, 7 configured attacks, and 18 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
3,650
Experience
4,000
Speed
220
Race
blood
Attacks
7
Loot entries
18
Bestiary class
Human
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Infernalist encounter

Before a player meets Infernalist on the map, the source profile already sketches the encounter: 3,650 health, 4,000 experience, 7 configured attack entries and a largest raw XML bound of 250, and a preferred target distance of 4.

Infernalist's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Physical and Ice, while Earth, Holy, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Infernalist's TFS table at 56.50%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Infernalist statistics and identity

Infernalist is defined with 3,650 maximum health, 4,000 base experience, and speed 220 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 3,650 hitpoints and 4,000, so differences remain visible instead of being silently merged.

Infernalist core statistics
StatisticValueInterpretation
Maximum health3,650Configured health pool
Base experience4,000Award before external multipliers
Speed220Engine movement-speed input
RacebloodCorpse and effect classification
Race ID529Bestiary or protocol reference when present
Maximum configured attack bound250Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints3,650Current official profile
Official-library experience4,000Current official profile

Behavior, targeting, and movement

Infernalist is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. It begins trying to flee below 900 health, which can lengthen the final portion of a kill if paths remain open. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Physical, Ice in this profile. Positive element modifiers reduce incoming Earth, Holy, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Infernalist behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Targetdistance4
Staticattack95
Runonhealth900
Infernalist summon rules
SummonChanceIntervalLimit
fire elemental20%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Infernalist has 7 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Infernalist configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-100Adjacent or script-definedNo extra XML effect attribute
Fire40% per 2 seconds65-1807Shoot Effect: fire; Area Effect: fire
Fire20% per 2 seconds90-1807Shoot Effect: fire; Area Effect: firearea
Manadrain20% per 2 seconds53-1207Area Effect: teleport; Shoot Effect: energyball
Firefield15% per 2 seconds0-07Shoot Effect: fire
Fire10% per 2 seconds150-2508Area Effect: fireattack
Physical5% per 2 seconds100-1502Area Effect: explosionarea

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Infernalist defensive profile
Defense layerValueMeaning
Armor15Base defense profile
Earth95%Resistance
Physical-5%Vulnerability
Ice-5%Vulnerability
Holy20%Resistance
Death5%Resistance
EnergyImmuneCondition or damage immunity
FireImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EarthStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published
PhysicalWeakCurrent official library category; no percentage published
EnergyImmuneCurrent official library category
FireImmuneCurrent official library category

Complete configured loot table

Infernalist contains 18 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Infernalist loot
ItemItem IDBase chanceMaximum count
red tomeScript-defined0.300%1
piggy bankScript-defined0.220%1
gold coinScript-defined56.50%100
gold coinScript-defined40.00%47
energy ringScript-defined1.80%1
skull staffScript-defined6.50%1
magic sulphurScript-defined0.600%1
red piece of clothScript-defined1.42%1
great mana potionScript-defined19.70%1
great health potionScript-defined1.90%1
small enchanted rubyScript-defined4.25%1
magma bootsScript-defined0.300%1
raspberryScript-defined8.50%5
spellbook of mind controlScript-defined0.370%1
royal tapestryScript-defined0.520%1
black skullScript-defined0.820%1
gold ingotScript-defined0.070%1
crystal of powerScript-defined0.220%1
Infernalist current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
great health potionsNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Infernalist must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

InfernalistHumanblood