Bestiary & Monsterssource backed9 minute read

Medusa

Medusa is a TFS 1.6 creature profile with 4,500 health, 4,050 experience, 9 configured attacks, and 15 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
4,500
Experience
4,050
Speed
280
Race
blood
Attacks
9
Loot entries
15
Bestiary class
Magical
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Medusa encounter

On paper, Medusa is 4,500 health and 4,050 experience. In a corridor, those numbers gain teeth through 9 configured attack entries and a largest raw XML bound of 500, a flee threshold of 600 health, and the terrain around the spawn.

Medusa's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire and Energy, while Ice carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Medusa's TFS table at 74.81%, with up to 6 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Medusa statistics and identity

Medusa is defined with 4,500 maximum health, 4,050 base experience, and speed 280 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 4,500 hitpoints and 4,050, so differences remain visible instead of being silently merged.

Medusa core statistics
StatisticValueInterpretation
Maximum health4,500Configured health pool
Base experience4,050Award before external multipliers
Speed280Engine movement-speed input
RacebloodCorpse and effect classification
Race ID570Bestiary or protocol reference when present
Maximum configured attack bound500Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints4,500Current official profile
Official-library experience4,050Current official profile

Behavior, targeting, and movement

Medusa is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 600 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Fire, Energy in this profile. Positive element modifiers reduce incoming Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Medusa behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack80
Runonhealth600
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Medusa has 9 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Medusa configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-450Adjacent or script-definedNo extra XML effect attribute
Lifedrain10% per 2 seconds75-1507Shoot Effect: earth; Area Effect: carniphila
Lifedrain10% per 2 seconds75-1507Shoot Effect: earth; Area Effect: carniphila
Lifedrain10% per 2 seconds75-1507Shoot Effect: earth; Area Effect: carniphila
Lifedrain10% per 2 seconds75-1507Shoot Effect: earth; Area Effect: carniphila
Lifedrain10% per 2 seconds75-1507Shoot Effect: earth; Area Effect: carniphila
Earth15% per 2 seconds250-5008Area Effect: carniphila
Speed25% per 2 seconds0-07Area Effect: poff
Outfit1% per 2 seconds0-07No extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Medusa defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Ice20%Resistance
Fire-5%Vulnerability
Energy-10%Vulnerability
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity
IceStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Medusa contains 15 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Medusa loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined50.00%100
gold coinScript-defined50.00%90
small emeraldScript-defined3.77%4
platinum coinScript-defined74.81%6
knight armorScript-defined1.84%1
medusa shieldScript-defined3.04%1
titan axeScript-defined1.16%1
great mana potionScript-defined10.00%2
terra mantleScript-defined0.870%1
terra legsScript-defined0.420%1
terra amuletScript-defined4.06%1
ultimate health potionScript-defined9.29%2
Item 981098100.500%1
sacred tree amuletScript-defined0.850%1
strand of medusa hairScript-defined9.90%1
Medusa current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
strands of medusa hairNamed lootNo exact chance published
ultimate health potionsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Medusa must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

MedusaMagicalblood