Bestiary & Monsterssource backed9 minute read

Minotaur Hunter

Minotaur Hunter is a TFS 1.6 creature profile with 1,400 health, 1,700 experience, 5 configured attacks, and 21 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,400
Experience
1,700
Speed
230
Race
blood
Attacks
5
Loot entries
21
Bestiary class
Humanoid
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Minotaur Hunter encounter

A bestiary number becomes meaningful only when it changes a decision. Minotaur Hunter brings 1,400 health, 1,700 base experience, 5 configured attack entries and a largest raw XML bound of 400, and a preferred target distance of 4.

Minotaur Hunter's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice, while Fire and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Minotaur Hunter's TFS table at 99.46%, with up to 200 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Minotaur Hunter statistics and identity

Minotaur Hunter is defined with 1,400 maximum health, 1,700 base experience, and speed 230 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,400 hitpoints and 1,700, so differences remain visible instead of being silently merged.

Minotaur Hunter core statistics
StatisticValueInterpretation
Maximum health1,400Configured health pool
Base experience1,700Award before external multipliers
Speed230Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1052Bestiary or protocol reference when present
Maximum configured attack bound400Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,400Current official profile
Official-library experience1,700Current official profile

Behavior, targeting, and movement

Minotaur Hunter is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. It begins trying to flee below 300 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Ice in this profile. Positive element modifiers reduce incoming Fire, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Minotaur Hunter behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Targetdistance4
Staticattack90
Runonhealth300

Attack cycle and combat pressure

Minotaur Hunter has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Minotaur Hunter configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-150Adjacent or script-definedNo extra XML effect attribute
Physical25% per 2 seconds0-1507Shoot Effect: spear; Area Effect: explosionarea
Bleedcondition35% per 2 seconds300-4007Shoot Effect: throwingknife; Area Effect: blackspark
Fire21% per 2 seconds160-2607Shoot Effect: burstarrow; Area Effect: explosion
Lifedrain11% per 2 seconds35-1504Area Effect: explosionarea

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Minotaur Hunter defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Fire10%Resistance
Holy10%Resistance
Ice-5%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published

Complete configured loot table

Minotaur Hunter contains 21 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Minotaur Hunter loot
ItemItem IDBase chanceMaximum count
gold coin214899.46%200
platinum coin215235.03%3
hunting spear396515.01%5
blank rune226014.99%2
royal spear737811.75%5
strong mana potion758910.13%2
strong health potion75889.91%2
soul orb59447.01%1
minotaur horn124285.05%2
minotaur leather58784.85%1
small ruby21472.55%3
small amethyst21502.45%3
stealth ring21652.40%1
green piece of cloth59101.54%1
blue piece of cloth59121.51%1
red piece of cloth59111.48%1
mino shield235460.746%1
yellow gem21540.556%1
red gem21560.535%1
minotaur trophy74010.162%1
mooh'tah plate235370.104%1
Minotaur Hunter current official named loot
ItemOfficial evidenceProbability
blank runesNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
hunting spearsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
royal spearsNamed lootNo exact chance published
strong health potionsNamed lootNo exact chance published
strong mana potionsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Minotaur Hunter must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Minotaur HunterHumanoidblood