Bestiary & Monsterssource backed8 minute read

Warlord Ruzad

Warlord Ruzad is a TFS 1.6 creature profile with 2,500 health, 1,700 experience, 1 configured attacks, and 10 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
2,500
Experience
1,700
Speed
270
Race
blood
Attacks
1
Loot entries
10
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Warlord Ruzad encounter

Warlord Ruzad tells its story in pressure and reward: 2,500 health to overcome, 1,700 base experience to earn, and 1 configured attack entry and a largest raw XML bound of 300 to read before the first pull.

Warlord Ruzad's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Earth and Death, while Fire, Energy, and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

brass legs has the strongest configured loot roll on Warlord Ruzad's TFS table at 50.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Warlord Ruzad statistics and identity

Warlord Ruzad is defined with 2,500 maximum health, 1,700 base experience, and speed 270 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Warlord Ruzad core statistics
StatisticValueInterpretation
Maximum health2,500Configured health pool
Base experience1,700Award before external multipliers
Speed270Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound300Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Warlord Ruzad is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Earth, Death in this profile. Positive element modifiers reduce incoming Fire, Energy, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Warlord Ruzad behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
IsbossYes
Warlord Ruzad summon rules
SummonChanceIntervalLimit
Orc Berserker30%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Warlord Ruzad has 1 attack entry in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Warlord Ruzad configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-300Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Warlord Ruzad defensive profile
Defense layerValueMeaning
Armor32Base defense profile
Fire80%Resistance
Energy30%Resistance
Holy10%Resistance
Earth-10%Vulnerability
Death-10%Vulnerability
InvisibleImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity

Complete configured loot table

Warlord Ruzad contains 10 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Warlord Ruzad loot
ItemItem IDBase chanceMaximum count
brass legs247850.00%1
gold coin214825.00%54
orcish axe242825.00%1
plate armor246325.00%1
two handed sword237725.00%1
dark helmet249012.50%1
hunting spear396512.50%1
meat266612.50%1
plate legs264712.50%1
scimitar241912.50%1

Hunting plan and server verification

A safe hunting recommendation for Warlord Ruzad must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Warlord RuzadTFS 1.6 monstersblood