Bestiary & Monsterssource backed9 minute read

Nymph

Nymph is a TFS 1.6 creature profile with 900 health, 850 experience, 4 configured attacks, and 17 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
900
Experience
850
Speed
228
Race
nymph
Attacks
4
Loot entries
17
Bestiary class
Fey
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Nymph encounter

Nymph tells its story in pressure and reward: 900 health to overcome, 850 base experience to earn, and 4 configured attack entries and a largest raw XML bound of 205 to read before the first pull.

Nymph's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Physical, while Earth, Holy, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Nymph's TFS table at 65.36%, with up to 110 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Nymph statistics and identity

Nymph is defined with 900 maximum health, 850 base experience, and speed 228 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 900 hitpoints and 850, so differences remain visible instead of being silently merged.

Nymph core statistics
StatisticValueInterpretation
Maximum health900Configured health pool
Base experience850Award before external multipliers
Speed228Engine movement-speed input
RaceNot definedCorpse and effect classification
Race ID1485Bestiary or protocol reference when present
Maximum configured attack bound205Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints900Current official profile
Official-library experience850Current official profile

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Physical in this profile. Positive element modifiers reduce incoming Earth, Holy, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Nymph behavior flags
FlagConfigured value
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Nymph has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Nymph configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-205Adjacent or script-definedNo extra XML effect attribute
Energy15% per 2 seconds85-1357Shoot Effect: energy; Area Effect: energy
Energy15% per 2 seconds85-1354Shoot Effect: energy; Area Effect: hearts
Earth15% per 2 seconds85-1357Area Effect: hearts

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Nymph defensive profile
Defense layerValueMeaning
Armor60Base defense profile
Physical-10%Vulnerability
Earth60%Resistance
Holy40%Resistance
Death40%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EarthStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
PhysicalWeakCurrent official library category; no percentage published

Complete configured loot table

Nymph contains 17 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Nymph loot
ItemItem IDBase chanceMaximum count
gold coin214865.36%110
wild flowers2834721.83%1
fresh fruit2834814.82%1
dandelion seeds2835112.03%1
colourful snail shell2835212.02%1
great mana potion75903.27%1
small topaz99702.43%2
emerald bangle21271.94%1
small enchanted amethyst77621.90%2
sacred tree amulet102191.14%1
strong mana potion75890.929%1
butterfly ring283540.845%1
dream blossom staff283560.723%1
flower wreath99270.573%1
blue rose27450.563%1
hibiscus dress88730.554%1
boots of haste21950.347%1
Nymph current official named loot
ItemOfficial evidenceProbability
colourful snail shellNamed lootNo exact chance published
dandelion seedsNamed lootNo exact chance published
fresh fruitNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
wild flowersNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Nymph must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

NymphFeyTibia monsters