Bestiary & Monsterssource backed9 minute read

Cult Believer

Cult Believer is a TFS 1.6 creature profile with 975 health, 850 experience, 1 configured attacks, and 10 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
975
Experience
850
Speed
260
Race
blood
Attacks
1
Loot entries
10
Bestiary class
Human
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Cult Believer encounter

Before a player meets Cult Believer on the map, the source profile already sketches the encounter: 975 health, 850 experience, 1 configured attack entry and a largest raw XML bound of 200, and no single movement flag that tells the whole encounter story.

Cult Believer's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Energy, Earth, Fire, Ice, and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Cult Believer's TFS table at 100.00%, with up to 70 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Cult Believer statistics and identity

Cult Believer is defined with 975 maximum health, 850 base experience, and speed 260 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 975 hitpoints and 850, so differences remain visible instead of being silently merged.

Cult Believer core statistics
StatisticValueInterpretation
Maximum health975Configured health pool
Base experience850Award before external multipliers
Speed260Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1512Bestiary or protocol reference when present
Maximum configured attack bound200Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints975Current official profile
Official-library experience850Current official profile

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Energy, Earth, Fire, Ice, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Cult Believer behavior flags
FlagConfigured value
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Cult Believer has 1 attack entry in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Cult Believer configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-200Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Cult Believer defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Energy10%Resistance
Earth10%Resistance
Fire10%Resistance
Ice10%Resistance
Holy10%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published

Complete configured loot table

Cult Believer contains 10 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Cult Believer loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%70
meat266612.88%1
great health potion75916.07%1
cultish robe105564.43%1
small diamond21452.55%1
small amethyst21502.46%1
small emerald21492.39%1
scarf26611.02%1
might ring21640.168%1
piggy bank21140.084%1
Cult Believer current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
meatNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Cult Believer must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Cult BelieverHumanblood