Bestiary & Monsterssource backed9 minute read

Drillworm

Drillworm is a TFS 1.6 creature profile with 1,500 health, 858 experience, 4 configured attacks, and 16 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,500
Experience
858
Speed
220
Race
blood
Attacks
4
Loot entries
16
Bestiary class
Vermin
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Drillworm encounter

A bestiary number becomes meaningful only when it changes a decision. Drillworm brings 1,500 health, 858 base experience, 4 configured attack entries and a largest raw XML bound of 300, and no single movement flag that tells the whole encounter story.

Drillworm's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, while Energy, Ice, Holy, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Drillworm's TFS table at 100.00%, with up to 150 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Drillworm statistics and identity

Drillworm is defined with 1,500 maximum health, 858 base experience, and speed 220 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,500 hitpoints and 1,200, so differences remain visible instead of being silently merged.

Drillworm core statistics
StatisticValueInterpretation
Maximum health1,500Configured health pool
Base experience858Award before external multipliers
Speed220Engine movement-speed input
RacebloodCorpse and effect classification
Race ID878Bestiary or protocol reference when present
Maximum configured attack bound300Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,500Current official profile
Official-library experience1,200Current official profile

Behavior, targeting, and movement

Drillworm is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire in this profile. Positive element modifiers reduce incoming Energy, Ice, Holy, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Drillworm behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonfireNo

Attack cycle and combat pressure

Drillworm has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Drillworm configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-300Adjacent or script-definedNo extra XML effect attribute
Speed15% per 2 seconds0-08Area Effect: redshimmer
Earth10% per 2 seconds150-3008Area Effect: greenspark
Earth15% per 2 seconds100-1503Area Effect: poison

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Drillworm defensive profile
Defense layerValueMeaning
Armor41Base defense profile
Energy15%Resistance
Ice16%Resistance
Holy25%Resistance
Death15%Resistance
Fire-5%Vulnerability
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Drillworm contains 16 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Drillworm loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%150
lump of earth1122215.05%1
coal1375712.15%1
brown crystal splinter1841710.10%1
green crystal splinter1841610.03%1
blue crystal splinter184189.98%1
vein of ore184297.33%1
pulverized ore184275.17%1
pick34565.09%1
drill bolt184365.00%2
worm39765.00%5
terra amulet78872.57%1
dwarven ring22132.39%1
iron ore58801.54%1
clay lump113390.751%1
spiked squelcher74520.519%1
Drillworm current official named loot
ItemOfficial evidenceProbability
blue crystal splintersNamed lootNo exact chance published
brown crystal splintersNamed lootNo exact chance published
coalNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
green crystal splintersNamed lootNo exact chance published
lumps of earthNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Drillworm must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

DrillwormVerminblood