Bestiary & Monsterssource backed9 minute read

Renegade Knight

Renegade Knight is a TFS 1.6 creature profile with 1,450 health, 1,200 experience, 2 configured attacks, and 14 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,450
Experience
1,200
Speed
210
Race
blood
Attacks
2
Loot entries
14
Bestiary class
Human
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Renegade Knight encounter

On paper, Renegade Knight is 1,450 health and 1,200 experience. In a corridor, those numbers gain teeth through 2 configured attack entries and a largest raw XML bound of 125, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Renegade Knight's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Death, while Energy, Fire, Holy, and Earth carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Item 2148 has the strongest configured loot roll on Renegade Knight's TFS table at 100.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Renegade Knight statistics and identity

Renegade Knight is defined with 1,450 maximum health, 1,200 base experience, and speed 210 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,450 hitpoints and 1,200, so differences remain visible instead of being silently merged.

Renegade Knight core statistics
StatisticValueInterpretation
Maximum health1,450Configured health pool
Base experience1,200Award before external multipliers
Speed210Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1146Bestiary or protocol reference when present
Maximum configured attack bound125Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,450Current official profile
Official-library experience1,200Current official profile

Behavior, targeting, and movement

Renegade Knight is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Energy, Fire, Holy, Earth damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Renegade Knight behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo

Attack cycle and combat pressure

Renegade Knight has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Renegade Knight configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Physical15% per 2 seconds25-1253Area Effect: yellowspark

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Renegade Knight defensive profile
Defense layerValueMeaning
Armor27Base defense profile
Energy35%Resistance
Fire20%Resistance
Holy50%Resistance
Earth20%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published

Complete configured loot table

Renegade Knight contains 14 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Renegade Knight loot
ItemItem IDBase chanceMaximum count
Item 12406124061.66%1
Item 21482148100.00%100
Item 2152215225.16%2
Item 12466124664.63%1
Item 266626667.62%1
Item 237723775.96%1
Item 239123910.993%1
Item 591159112.32%1
Item 248724870.662%1
Item 249124910.331%1
Item 759175917.28%1
Item 214721476.62%1
Item 211421140.331%1
Item 248824880.331%1
Renegade Knight current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Renegade Knight must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Renegade KnightHumanblood