Bestiary & Monsterssource backed9 minute read

Hellfire Fighter

Hellfire Fighter is a TFS 1.6 creature profile with 3,800 health, 3,900 experience, 5 configured attacks, and 19 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
3,800
Experience
3,900
Speed
220
Race
fire
Attacks
5
Loot entries
19
Bestiary class
Demon
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Hellfire Fighter encounter

Before a player meets Hellfire Fighter on the map, the source profile already sketches the encounter: 3,800 health, 3,900 experience, 5 configured attack entries and a largest raw XML bound of 1500, and no single movement flag that tells the whole encounter story.

Hellfire Fighter's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice, while Energy, Physical, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Hellfire Fighter's TFS table at 50.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Hellfire Fighter statistics and identity

Hellfire Fighter is defined with 3,800 maximum health, 3,900 base experience, and speed 220 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 3,800 hitpoints and 3,800, so differences remain visible instead of being silently merged.

Hellfire Fighter core statistics
StatisticValueInterpretation
Maximum health3,800Configured health pool
Base experience3,900Award before external multipliers
Speed220Engine movement-speed input
RacefireCorpse and effect classification
Race ID295Bestiary or protocol reference when present
Maximum configured attack bound1500Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints3,800Current official profile
Official-library experience3,800Current official profile

Behavior, targeting, and movement

Hellfire Fighter is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Ice in this profile. Positive element modifiers reduce incoming Energy, Physical, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Hellfire Fighter behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Hellfire Fighter has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Hellfire Fighter configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-520Adjacent or script-definedNo extra XML effect attribute
Firefield10% per 2 seconds0-07Shoot Effect: fire
Fire10% per 2 seconds392-15008Area Effect: fireattack
Fire15% per 2 seconds60-3307Area Effect: fire
Hellfire Fighter Soulfire15% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Hellfire Fighter defensive profile
Defense layerValueMeaning
Armor35Base defense profile
Energy25%Resistance
Physical50%Resistance
Death20%Resistance
Ice-25%Vulnerability
FireImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published
FireImmuneCurrent official library category

Complete configured loot table

Hellfire Fighter contains 19 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Hellfire Fighter loot
ItemItem IDBase chanceMaximum count
emerald bangleScript-defined2.20%1
Item 213621360.190%1
small diamondScript-defined1.40%1
gold coinScript-defined50.00%100
gold coinScript-defined40.00%100
gold coinScript-defined10.00%46
bronze amuletScript-defined1.00%1
wand of infernoScript-defined9.45%1
burnt scrollScript-defined50.00%1
blank runeScript-defined30.00%2
fire swordScript-defined4.14%1
fire axeScript-defined0.440%1
soul orbScript-defined12.15%1
demonic essenceScript-defined14.50%1
magma legsScript-defined0.730%1
magma coatScript-defined0.470%1
fiery heartScript-defined9.57%1
piece of hellfire armorScript-defined5.06%1
Item 13757137570.670%1
Hellfire Fighter current official named loot
ItemOfficial evidenceProbability
blank runesNamed lootNo exact chance published
burnt scrollsNamed lootNo exact chance published
demonic essenceNamed lootNo exact chance published
fiery heartsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
soul orbsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Hellfire Fighter must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Hellfire FighterDemonfire