Bestiary & Monsterssource backed9 minute read

The Old Whopper

The Old Whopper is a TFS 1.6 creature profile with 785 health, 750 experience, 3 configured attacks, and 14 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
785
Experience
750
Speed
420
Race
blood
Attacks
3
Loot entries
14
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the The Old Whopper encounter

Before a player meets The Old Whopper on the map, the source profile already sketches the encounter: 785 health, 750 experience, 3 configured attack entries and a largest raw XML bound of 175, and no single movement flag that tells the whole encounter story.

The Old Whopper's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Earth and Death, while Energy, Fire, and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on The Old Whopper's TFS table at 100.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

The Old Whopper statistics and identity

The Old Whopper is defined with 785 maximum health, 750 base experience, and speed 420 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

The Old Whopper core statistics
StatisticValueInterpretation
Maximum health785Configured health pool
Base experience750Award before external multipliers
Speed420Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound175Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

The Old Whopper is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Earth, Death in this profile. Positive element modifiers reduce incoming Energy, Fire, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

The Old Whopper behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo
IsbossYes

Attack cycle and combat pressure

The Old Whopper has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

The Old Whopper configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-175Adjacent or script-definedNo extra XML effect attribute
Physical10% per 2 seconds0-1707Shoot Effect: whirlwindclub
Drunk50% per 2 seconds0-0Adjacent or script-definedShoot Effect: whirlwindclub; Area Effect: stun

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

The Old Whopper defensive profile
Defense layerValueMeaning
Armor25Base defense profile
Energy20%Resistance
Fire10%Resistance
Holy1%Resistance
Earth-10%Vulnerability
Death-5%Vulnerability
InvisibleImmuneCondition or damage immunity

Complete configured loot table

The Old Whopper contains 14 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

The Old Whopper loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined100.00%100
club ringScript-defined0.090%1
battle axeScript-defined5.45%1
double axeScript-defined0.880%1
battle hammerScript-defined5.20%1
heavy macheteScript-defined2.00%1
dark helmet24900.200%1
plate shieldScript-defined2.00%1
battle shieldScript-defined6.19%1
meatScript-defined49.95%1
cyclops trophy739875.00%1
spiked squelcherScript-defined5.15%1
strong health potionScript-defined0.390%1
cyclops toeScript-defined10.28%1

Hunting plan and server verification

A safe hunting recommendation for The Old Whopper must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

The Old WhopperTFS 1.6 monstersblood