Bestiary & Monsterssource backed9 minute read

The Old Widow

The Old Widow is a TFS 1.6 creature profile with 3,200 health, 4,200 experience, 4 configured attacks, and 15 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
3,200
Experience
4,200
Speed
240
Race
venom
Attacks
4
Loot entries
15
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the The Old Widow encounter

The Old Widow tells its story in pressure and reward: 3,200 health to overcome, 4,200 base experience to earn, and 4 configured attack entries and a largest raw XML bound of 700 to read before the first pull.

The Old Widow's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Energy, Physical, and Fire carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on The Old Widow's TFS table at 99.50%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

The Old Widow statistics and identity

The Old Widow is defined with 3,200 maximum health, 4,200 base experience, and speed 240 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

The Old Widow core statistics
StatisticValueInterpretation
Maximum health3,200Configured health pool
Base experience4,200Award before external multipliers
Speed240Engine movement-speed input
RacevenomCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound700Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

The Old Widow is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Positive element modifiers reduce incoming Energy, Physical, Fire damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

The Old Widow behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonfireNo
IsbossYes
The Old Widow summon rules
SummonChanceIntervalLimit
giant spider13%1 secondsDefinition-wide limit

Attack cycle and combat pressure

The Old Widow has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

The Old Widow configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-700Adjacent or script-definedNo extra XML effect attribute
Earth15% per 1 seconds200-3507Shoot Effect: poison; Area Effect: poison
Speed20% per 1 seconds0-07Shoot Effect: poison; Area Effect: poison
Poisonfield10% per 1 seconds0-07Shoot Effect: poison

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

The Old Widow defensive profile
Defense layerValueMeaning
Armor45Base defense profile
Energy10%Resistance
Physical20%Resistance
Fire20%Resistance
EarthImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
OutfitImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

The Old Widow contains 15 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

The Old Widow loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined99.50%100
platinum coinScript-defined98.89%10
spider silkScript-defined87.00%3
steel helmetScript-defined77.00%1
great health potionScript-defined67.00%4
knight armorScript-defined42.00%1
energy ringScript-defined33.33%1
stealth ringScript-defined33.33%1
Item 2169216933.33%1
knight legsScript-defined26.00%1
platinum amuletScript-defined21.00%1
sweet smelling baitScript-defined21.00%1
spool of yarnScript-defined10.00%1
dreaded cleaverScript-defined2.80%1
bloody edgeScript-defined1.12%1

Hunting plan and server verification

A safe hunting recommendation for The Old Widow must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

The Old WidowTFS 1.6 monstersvenom