Bestiary & Monsterssource backed10 minute read

Plaguesmith

Plaguesmith is a TFS 1.6 creature profile with 8,250 health, 4,500 experience, 4 configured attacks, and 29 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
8,250
Experience
4,500
Speed
240
Race
venom
Attacks
4
Loot entries
29
Bestiary class
Demon
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Plaguesmith encounter

Before a player meets Plaguesmith on the map, the source profile already sketches the encounter: 8,250 health, 4,500 experience, 4 configured attack entries and a largest raw XML bound of 539, and a flee threshold of 500 health.

Plaguesmith's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy and Holy, while Fire, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Item 2237 has the strongest configured loot roll on Plaguesmith's TFS table at 60.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Plaguesmith statistics and identity

Plaguesmith is defined with 8,250 maximum health, 4,500 base experience, and speed 240 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 8,250 hitpoints and 3,800, so differences remain visible instead of being silently merged.

Plaguesmith core statistics
StatisticValueInterpretation
Maximum health8,250Configured health pool
Base experience4,500Award before external multipliers
Speed240Engine movement-speed input
RacevenomCorpse and effect classification
Race ID314Bestiary or protocol reference when present
Maximum configured attack bound539Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints8,250Current official profile
Official-library experience3,800Current official profile

Behavior, targeting, and movement

Plaguesmith is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 500 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Energy, Holy in this profile. Positive element modifiers reduce incoming Fire, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Plaguesmith behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack70
Runonhealth500
CanwalkonenergyNo

Attack cycle and combat pressure

Plaguesmith has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Plaguesmith configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-539Adjacent or script-definedNo extra XML effect attribute
Earth15% per 2 seconds60-1144Area Effect: poison
Earth10% per 2 seconds100-3505Area Effect: yellowbubble
Speed15% per 2 seconds0-04Area Effect: poison

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Plaguesmith defensive profile
Defense layerValueMeaning
Armor40Base defense profile
Fire30%Resistance
Ice20%Resistance
Death1%Resistance
Energy-10%Vulnerability
Holy-10%Vulnerability
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Plaguesmith contains 29 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Plaguesmith loot
ItemItem IDBase chanceMaximum count
emerald bangleScript-defined0.341%1
silver broochScript-defined2.00%1
gold coinScript-defined50.00%100
gold coinScript-defined40.00%100
gold coinScript-defined50.00%65
small amethystScript-defined5.00%3
platinum coinScript-defined7.14%2
axe ringScript-defined4.35%1
club ringScript-defined4.76%1
piece of ironScript-defined20.00%1
mouldy cheeseScript-defined50.00%1
Item 2237223760.00%1
two handed swordScript-defined20.00%1
war hammerScript-defined2.13%1
morning starScript-defined29.00%1
battle hammerScript-defined20.00%1
hammer of wrathScript-defined0.952%1
knight legsScript-defined6.25%1
steel shieldScript-defined20.00%1
steel bootsScript-defined1.12%1
Item 207920790.100%1
piece of royal steelScript-defined1.23%1
piece of hell steelScript-defined1.01%1
piece of draconian steelScript-defined1.03%1
soul orbScript-defined11.11%1
demonic essenceScript-defined9.03%1
onyx arrowScript-defined7.69%4
great health potionScript-defined10.00%1
Item 981098100.540%1
Plaguesmith current official named loot
ItemOfficial evidenceProbability
battle hammersNamed lootNo exact chance published
dirty capesNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
morning starsNamed lootNo exact chance published
mouldy cheesesNamed lootNo exact chance published
pieces of ironNamed lootNo exact chance published
steel shieldsNamed lootNo exact chance published
two handed swordsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Plaguesmith must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

PlaguesmithDemonvenom