Bestiary & Monsterssource backed9 minute read

Vile Grandmaster

Vile Grandmaster is a TFS 1.6 creature profile with 1,700 health, 1,500 experience, 3 configured attacks, and 16 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,700
Experience
1,500
Speed
210
Race
blood
Attacks
3
Loot entries
16
Bestiary class
Human
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Vile Grandmaster encounter

Before a player meets Vile Grandmaster on the map, the source profile already sketches the encounter: 1,700 health, 1,500 experience, 3 configured attack entries and a largest raw XML bound of 225, and no single movement flag that tells the whole encounter story.

Vile Grandmaster's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Energy, Fire, Holy, and Earth carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Item 2148 has the strongest configured loot roll on Vile Grandmaster's TFS table at 100.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Vile Grandmaster statistics and identity

Vile Grandmaster is defined with 1,700 maximum health, 1,500 base experience, and speed 210 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,700 hitpoints and 1,500, so differences remain visible instead of being silently merged.

Vile Grandmaster core statistics
StatisticValueInterpretation
Maximum health1,700Configured health pool
Base experience1,500Award before external multipliers
Speed210Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1147Bestiary or protocol reference when present
Maximum configured attack bound225Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,700Current official profile
Official-library experience1,500Current official profile

Behavior, targeting, and movement

Vile Grandmaster is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Energy, Fire, Holy, Earth damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Vile Grandmaster behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo

Attack cycle and combat pressure

Vile Grandmaster has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Vile Grandmaster configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Physical22% per 2 seconds0-2257Shoot Effect: whirlwindsword
Physical15% per 2 seconds25-1254Area Effect: groundshaker

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Vile Grandmaster defensive profile
Defense layerValueMeaning
Armor27Base defense profile
Energy25%Resistance
Fire25%Resistance
Holy50%Resistance
Earth25%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published

Complete configured loot table

Vile Grandmaster contains 16 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Vile Grandmaster loot
ItemItem IDBase chanceMaximum count
Item 12406124060.724%1
Item 21482148100.00%100
Item 2148214860.00%55
Item 2152215273.19%2
Item 212121217.25%1
Item 12466124668.70%1
Item 266626667.97%1
Item 214721472.17%1
Item 214621462.17%1
Item 239123911.45%1
Item 591159112.90%1
Item 248724871.45%1
Item 249124911.45%1
Item 239223922.17%1
Item 759175919.42%1
Item 248824880.724%1
Vile Grandmaster current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
meatNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Vile Grandmaster must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Vile GrandmasterHumanblood