Bestiary & Monsterssource backed10 minute read

Werebear

Werebear is a TFS 1.6 creature profile with 2,400 health, 2,100 experience, 3 configured attacks, and 21 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
2,400
Experience
2,100
Speed
220
Race
blood
Attacks
3
Loot entries
21
Bestiary class
Lycanthrope
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Werebear encounter

Before a player meets Werebear on the map, the source profile already sketches the encounter: 2,400 health, 2,100 experience, 3 configured attack entries and a largest raw XML bound of 400, and no single movement flag that tells the whole encounter story.

Werebear's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire and Holy, while Physical, Energy, Earth, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Werebear's TFS table at 100.00%, with up to 3 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Werebear statistics and identity

Werebear is defined with 2,400 maximum health, 2,100 base experience, and speed 220 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 2,400 hitpoints and 2,100, so differences remain visible instead of being silently merged.

Werebear core statistics
StatisticValueInterpretation
Maximum health2,400Configured health pool
Base experience2,100Award before external multipliers
Speed220Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1142Bestiary or protocol reference when present
Maximum configured attack bound400Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints2,400Current official profile
Official-library experience2,100Current official profile

Behavior, targeting, and movement

Werebear is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire, Holy in this profile. Positive element modifiers reduce incoming Physical, Energy, Earth, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Werebear behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableNo
IsbossNo
IgnorespawnblockNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyYes
CanwalkonfireNo
CanwalkonpoisonYes

Attack cycle and combat pressure

Werebear has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Werebear configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-400Adjacent or script-definedNo extra XML effect attribute
Speed20% per 4 seconds0-07Area Effect: poff
Lifedrain15% per 2 seconds65-3354Area Effect: greenshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Werebear defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Physical5%Resistance
Energy15%Resistance
Earth50%Resistance
Fire-5%Vulnerability
Ice10%Resistance
Holy-5%Vulnerability
Death45%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EarthStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published

Complete configured loot table

Werebear contains 21 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Werebear loot
ItemItem IDBase chanceMaximum count
platinum coin2152100.00%3
gold coin214880.75%100
werebear fur2471314.68%1
werebear skull2471214.17%1
ham267112.07%1
great health potion75915.19%1
bear paw58963.32%1
honeycomb59022.70%1
ultimate health potion84731.89%1
small enchanted sapphire77591.43%2
werewolf amulet247161.25%1
stone skin amulet21971.22%1
furry club74321.06%1
moonlight crystals247390.877%1
berserk potion74390.854%1
fur armor247410.785%1
relic sword73830.715%1
spiked squelcher74520.600%1
time ring21690.531%1
werebear trophy247590.162%1
dreaded cleaver74190.115%1
Werebear current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
hamNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
werebear furNamed lootNo exact chance published
werebear skullsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Werebear must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

WerebearLycanthropeblood