Bestiary & Monsterssource backed9 minute read

Yielothax

Yielothax is a TFS 1.6 creature profile with 1,500 health, 1,250 experience, 5 configured attacks, and 18 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,500
Experience
1,250
Speed
240
Race
venom
Attacks
5
Loot entries
18
Bestiary class
Extra Dimensional
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Yielothax encounter

Before a player meets Yielothax on the map, the source profile already sketches the encounter: 1,500 health, 1,250 experience, 5 configured attack entries and a largest raw XML bound of 250, and no single movement flag that tells the whole encounter story.

Yielothax's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Physical, Energy, and Ice, while Death and Fire carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Yielothax's TFS table at 50.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Yielothax statistics and identity

Yielothax is defined with 1,500 maximum health, 1,250 base experience, and speed 240 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,500 hitpoints and 1,250, so differences remain visible instead of being silently merged.

Yielothax core statistics
StatisticValueInterpretation
Maximum health1,500Configured health pool
Base experience1,250Award before external multipliers
Speed240Engine movement-speed input
RacevenomCorpse and effect classification
Race ID717Bestiary or protocol reference when present
Maximum configured attack bound250Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,500Current official profile
Official-library experience1,250Current official profile

Behavior, targeting, and movement

Yielothax is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Physical, Energy, Ice in this profile. Positive element modifiers reduce incoming Death, Fire damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Yielothax behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack75
RunonhealthNo
CanwalkonenergyNo

Attack cycle and combat pressure

Yielothax has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Yielothax configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 1 seconds0-203Adjacent or script-definedNo extra XML effect attribute
Lifedrain10% per 2 seconds100-1304Area Effect: energyarea
Earth15% per 2 seconds150-2503Area Effect: greenspark
Earth15% per 2 seconds70-1203Area Effect: greenspark
Manadrain10% per 2 seconds50-1504Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Yielothax defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Death50%Resistance
Fire25%Resistance
Physical-10%Vulnerability
Energy-5%Vulnerability
Ice-5%Vulnerability
EarthImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published
PhysicalWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Yielothax contains 18 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Yielothax loot
ItemItem IDBase chanceMaximum count
small diamondScript-defined4.76%5
gold coinScript-defined50.00%100
gold coinScript-defined50.00%100
gold coinScript-defined50.00%27
talonScript-defined0.917%1
might ringScript-defined3.85%1
wand of cosmic energyScript-defined0.523%1
epeeScript-defined0.564%1
brown mushroomScript-defined9.09%3
mastermind potionScript-defined0.490%1
strong health potionScript-defined20.00%1
strong mana potionScript-defined20.00%1
lightning pendantScript-defined0.862%1
lightning legsScript-defined0.480%1
shockwave amuletScript-defined0.571%1
broken ring of endingScript-defined0.261%1
yielowaxScript-defined0.300%1
yielocksScript-defined0.320%1
Yielothax current official named loot
ItemOfficial evidenceProbability
brown mushroomsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
strong health potionsNamed lootNo exact chance published
strong mana potionsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Yielothax must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

YielothaxExtra Dimensionalvenom