Bestiary & Monsterssource backed9 minute read

Spitter

Spitter is a TFS 1.6 creature profile with 1,500 health, 1,100 experience, 3 configured attacks, and 17 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,500
Experience
1,100
Speed
190
Race
venom
Attacks
3
Loot entries
17
Bestiary class
Vermin
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Spitter encounter

Before a player meets Spitter on the map, the source profile already sketches the encounter: 1,500 health, 1,100 experience, 3 configured attack entries and a largest raw XML bound of 160, and a flee threshold of 40 health.

Spitter's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy and Ice, while Fire and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Spitter's TFS table at 75.25%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Spitter statistics and identity

Spitter is defined with 1,500 maximum health, 1,100 base experience, and speed 190 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,500 hitpoints and 1,100, so differences remain visible instead of being silently merged.

Spitter core statistics
StatisticValueInterpretation
Maximum health1,500Configured health pool
Base experience1,100Award before external multipliers
Speed190Engine movement-speed input
RacevenomCorpse and effect classification
Race ID791Bestiary or protocol reference when present
Maximum configured attack bound160Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,500Current official profile
Official-library experience1,100Current official profile

Behavior, targeting, and movement

Spitter is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 40 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Energy, Ice in this profile. Positive element modifiers reduce incoming Fire, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Spitter behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableYes
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Runonhealth40
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Spitter has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Spitter configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-150Adjacent or script-definedNo extra XML effect attribute
Earth20% per 2 seconds100-1607Area Effect: poison; Shoot Effect: poison
Speed15% per 2 seconds0-07Shoot Effect: poison

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Spitter defensive profile
Defense layerValueMeaning
Armor20Base defense profile
Fire5%Resistance
Energy-5%Vulnerability
Death5%Resistance
Ice-5%Vulnerability
EarthImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Spitter contains 17 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Spitter loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined50.00%100
gold coinScript-defined50.00%90
small amethystScript-defined8.00%2
platinum coinScript-defined75.25%1
green gemScript-defined0.210%1
Item 216921692.40%1
platinum amuletScript-defined0.260%1
crusader helmetScript-defined0.230%1
brown mushroomScript-defined7.50%3
mastermind potionScript-defined0.310%1
crystal swordScript-defined2.00%1
great mana potionScript-defined8.00%1
great health potionScript-defined5.00%1
spitter noseScript-defined18.00%1
compound eyeScript-defined15.00%1
calopteryx capeScript-defined0.240%1
grasshopper legsScript-defined0.130%1
Spitter current official named loot
ItemOfficial evidenceProbability
compound eyesNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
spitter nosesNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Spitter must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

SpitterVerminvenom