Bestiary & Monsterssource backed10 minute read

Enslaved Dwarf

Enslaved Dwarf is a TFS 1.6 creature profile with 3,800 health, 2,700 experience, 6 configured attacks, and 24 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
3,800
Experience
2,700
Speed
270
Race
blood
Attacks
6
Loot entries
24
Bestiary class
Humanoid
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Enslaved Dwarf encounter

Before a player meets Enslaved Dwarf on the map, the source profile already sketches the encounter: 3,800 health, 2,700 experience, 6 configured attack entries and a largest raw XML bound of 501, and no single movement flag that tells the whole encounter story.

Enslaved Dwarf's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Physical, while Energy, Earth, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Enslaved Dwarf's TFS table at 100.00%, with up to 149 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Enslaved Dwarf statistics and identity

Enslaved Dwarf is defined with 3,800 maximum health, 2,700 base experience, and speed 270 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 3,800 hitpoints and 2,700, so differences remain visible instead of being silently merged.

Enslaved Dwarf core statistics
StatisticValueInterpretation
Maximum health3,800Configured health pool
Base experience2,700Award before external multipliers
Speed270Engine movement-speed input
RacebloodCorpse and effect classification
Race ID886Bestiary or protocol reference when present
Maximum configured attack bound501Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints3,800Current official profile
Official-library experience2,700Current official profile

Behavior, targeting, and movement

Enslaved Dwarf is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Physical in this profile. Positive element modifiers reduce incoming Energy, Earth, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Enslaved Dwarf behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack70
CanwalkonenergyNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Enslaved Dwarf has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Enslaved Dwarf configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-501Adjacent or script-definedNo extra XML effect attribute
Physical15% per 2 seconds0-3407Shoot Effect: largerock
Physical10% per 2 seconds0-2507Shoot Effect: explosion; Area Effect: explosion
Drunk20% per 2 seconds0-05Area Effect: yellowspark
Enslaved Dwarf Skill Reducer 15% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Enslaved Dwarf Skill Reducer 25% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Enslaved Dwarf defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Physical-3%Vulnerability
Energy5%Resistance
Earth30%Resistance
Ice10%Resistance
Death15%Resistance
FireImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EarthStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
PhysicalWeakCurrent official library category; no percentage published
FireImmuneCurrent official library category

Complete configured loot table

Enslaved Dwarf contains 24 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Enslaved Dwarf loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%149
platinum coin2152100.00%6
brown mushroom278914.72%2
iron ore588010.36%1
small amethyst215010.33%2
small emerald21499.83%2
great mana potion75906.02%1
great health potion75915.75%1
shiny stone112275.34%1
drill bolt184365.19%5
brown crystal splinter184174.72%2
war hammer23913.92%1
red crystal fragment184203.75%1
ancient shield25323.31%1
green crystal splinter184163.27%1
guardian shield25152.57%1
axe ring22082.01%1
green crystal shard184151.98%1
glorious axe74541.56%1
coal137571.12%1
titan axe74131.12%1
tower shield25280.472%1
sapphire hammer74370.384%1
warrior helmet24750.325%1
Enslaved Dwarf current official named loot
ItemOfficial evidenceProbability
brown mushroomsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
iron oreNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
small amethystsNamed lootNo exact chance published
small emeraldsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Enslaved Dwarf must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Enslaved DwarfHumanoidblood