Bestiary & Monsterssource backed9 minute read

Elder Wyrm

Elder Wyrm is a TFS 1.6 creature profile with 2,700 health, 2,500 experience, 5 configured attacks, and 21 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
2,700
Experience
2,500
Speed
280
Race
blood
Attacks
5
Loot entries
21
Bestiary class
Dragon
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Elder Wyrm encounter

Elder Wyrm tells its story in pressure and reward: 2,700 health to overcome, 2,500 base experience to earn, and 5 configured attack entries and a largest raw XML bound of 350 to read before the first pull.

Elder Wyrm's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Earth and Fire carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Elder Wyrm's TFS table at 50.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Elder Wyrm statistics and identity

Elder Wyrm is defined with 2,700 maximum health, 2,500 base experience, and speed 280 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 2,700 hitpoints and 2,500, so differences remain visible instead of being silently merged.

Elder Wyrm core statistics
StatisticValueInterpretation
Maximum health2,700Configured health pool
Base experience2,500Award before external multipliers
Speed280Engine movement-speed input
RacebloodCorpse and effect classification
Race ID963Bestiary or protocol reference when present
Maximum configured attack bound350Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints2,700Current official profile
Official-library experience2,500Current official profile

Behavior, targeting, and movement

Elder Wyrm is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 250 health, which can lengthen the final portion of a kill if paths remain open. Positive element modifiers reduce incoming Earth, Fire damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Elder Wyrm behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
Staticattack80
TargetdistanceYes
Runonhealth250

Attack cycle and combat pressure

Elder Wyrm has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Elder Wyrm configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-350Adjacent or script-definedNo extra XML effect attribute
Energy15% per 2 seconds90-1504Area Effect: teleport
Energy20% per 2 seconds140-2505Area Effect: purpleenergy
Physical10% per 2 seconds0-1808Area Effect: yellowspark
Death10% per 2 seconds200-3005Area Effect: blacksmoke

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Elder Wyrm defensive profile
Defense layerValueMeaning
Armor48Base defense profile
Earth75%Resistance
Fire30%Resistance
EnergyImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
EnergyImmuneCurrent official library category

Complete configured loot table

Elder Wyrm contains 21 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Elder Wyrm loot
ItemItem IDBase chanceMaximum count
small diamondScript-defined4.00%5
gold coinScript-defined50.00%100
gold coinScript-defined50.00%74
platinum coinScript-defined25.15%3
crossbowScript-defined9.69%1
dragon hamScript-defined32.42%2
soul orbScript-defined5.98%1
dragonbone staffScript-defined0.100%1
shadow sceptreScript-defined0.310%1
strong health potionScript-defined17.71%1
strong mana potionScript-defined20.93%1
lightning pendantScript-defined0.520%1
lightning bootsScript-defined0.310%1
lightning legsScript-defined0.930%1
lightning robeScript-defined0.310%1
composite hornbowScript-defined0.310%1
focus capeScript-defined0.100%1
wand of starstormScript-defined0.410%1
wand of draconiaScript-defined2.00%1
shockwave amuletScript-defined0.100%1
wyrm scaleScript-defined15.98%1
Elder Wyrm current official named loot
ItemOfficial evidenceProbability
dragon hamNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
strong health potionsNamed lootNo exact chance published
strong mana potionsNamed lootNo exact chance published
wyrm scalesNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Elder Wyrm must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Elder WyrmDragonblood