Equipment & Itemssource backed6 minute read

Crystalline armor

Crystalline armor is documented as armor across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Armor
Identifiers
1 across 1 XML definitions
Item ID reference
8878
Defined attributes
5
TFS loot sources
11
Official loot mentions
0
Source profile
TFS 1.6

Crystalline armor in the hands of a player

The useful question about Crystalline armor is not merely "what is its ID?" The registry answers with item ID 8878, then adds Absorb Percent Energy, Absorb Percent Ice, Armor, Slot Type, and Weight and a armor role that still depends on the deployed ruleset.

Crystalline armor sits in a category where one armor value can dominate the conversation. A useful comparison also weighs slot competition, weight, elemental modifiers, vocation gates, and any upgrade layer the target server adds.

The Count Of The Core is the clearest configured acquisition lead for Crystalline armor in this profile, with a base roll of 16.67% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Crystalline armor identity and identifiers

Crystalline armor appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Crystalline armor source variants
Item ID or rangeArticleVariant attributes
8878aWeight: 84.50 oz (8450 source units); Armor: 13; Absorb Percent Ice: 3; Absorb Percent Energy: -3; Slot Type: body

Attributes and mechanical meaning

Crystalline armor is classified here as armor from its name and declared XML attributes. Its armor value contributes to the random armor block produced by the equipped armor slots. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Crystalline armor normalized attributes
AttributeSource valueCoverage
Absorb Percent Energy-3Defined on 1 source entry
Absorb Percent Ice3Defined on 1 source entry
Armor13Defined on 1 source entry
Slot TypebodyDefined on 1 source entry
Weight84.50 oz (8450 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Crystalline armor is referenced by 11 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Crystalline armor monster loot references
MonsterBase chanceMaximum countSource units
The Count Of The Core16.67%116667/100,000
Crystal Wolf3.70%13700/100,000
Icecold Book0.919%1919/100,000
Squid Warden0.694%1694/100,000
Tunnel Tyrant0.520%1520/100,000
Orewalker0.359%1359/100,000
Armadile0.214%1214/100,000
Animated Feather0.162%1162/100,000
Sea Serpent0.090%190/100,000
Diamond Servant Replica0.041%141/100,000
Diamond Servant0.016%116/100,000

Progression, use, and comparison

Evaluate Crystalline armor against alternatives in the same armor class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Crystalline armor into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Crystalline armor behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

crystalline armorTFS 1.6Armor