Bestiary & Monsterssource backed9 minute read

Animated Feather

Animated Feather is a TFS 1.6 creature profile with 13,000 health, 9,860 experience, 5 configured attacks, and 19 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
13,000
Experience
9,860
Speed
420
Race
ink
Attacks
5
Loot entries
19
Bestiary class
Magical
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Animated Feather encounter

Before a player meets Animated Feather on the map, the source profile already sketches the encounter: 13,000 health, 9,860 experience, 5 configured attack entries and a largest raw XML bound of 1200, and no single movement flag that tells the whole encounter story.

Animated Feather's clearest weakness lead is Fire. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

glowing rune has the strongest configured loot roll on Animated Feather's TFS table at 77.84%, with up to 5 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Animated Feather statistics and identity

Animated Feather is defined with 13,000 maximum health, 9,860 base experience, and speed 420 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 13,000 hitpoints and 9,860, so differences remain visible instead of being silently merged.

Animated Feather core statistics
StatisticValueInterpretation
Maximum health13,000Configured health pool
Base experience9,860Award before external multipliers
Speed420Engine movement-speed input
RaceinkCorpse and effect classification
Race ID1671Bestiary or protocol reference when present
Maximum configured attack bound1200Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints13,000Current official profile
Official-library experience9,860Current official profile

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire in this profile. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Animated Feather behavior flags
FlagConfigured value
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyYes
CanwalkonfireNo
CanwalkonpoisonYes

Attack cycle and combat pressure

Animated Feather has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Animated Feather configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-400Adjacent or script-definedNo extra XML effect attribute
Ice15% per 2 seconds600-8002Shoot Effect: ice
Ice15% per 2 seconds600-900Adjacent or script-definedNo extra XML effect attribute
Ice15% per 2 seconds800-12003Area Effect: iceattack
Ice15% per 2 seconds600-8003Shoot Effect: ice; Area Effect: icearea

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Animated Feather defensive profile
Defense layerValueMeaning
Armor79Base defense profile
Fire-18%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
IceImmuneCondition or damage immunity
FireWeakCurrent official library category; no percentage published
IceImmuneCurrent official library category

Complete configured loot table

Animated Feather contains 19 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Animated Feather loot
ItemItem IDBase chanceMaximum count
glowing rune3122677.84%5
platinum coin215277.28%21
small sapphire214639.92%12
ultimate mana potion2602917.51%2
ice cube744114.19%1
energy ring216713.80%1
quill3122313.13%1
glacier mask79027.32%1
diamond sceptre73874.68%1
small diamond21454.62%12
life crystal21773.61%1
glacier amulet78883.07%1
crystal mace24452.80%1
golden mug20332.71%1
hailstorm rod21832.28%1
glacial rod184120.958%1
sapphire hammer74370.946%1
leviathan's amulet102200.460%1
crystalline armor88780.162%1
Animated Feather current official named loot
ItemOfficial evidenceProbability
energy ringsNamed lootNo exact chance published
glowing runesNamed lootNo exact chance published
ice cubesNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
quillsNamed lootNo exact chance published
small sapphiresNamed lootNo exact chance published
ultimate mana potionsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Animated Feather must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Animated FeatherMagicalink