Bestiary & Monsterssource backed9 minute read

Mutated Bat

Mutated Bat is a TFS 1.6 creature profile with 900 health, 615 experience, 5 configured attacks, and 14 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
900
Experience
615
Speed
210
Race
blood
Attacks
5
Loot entries
14
Bestiary class
Mammal
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Mutated Bat encounter

Mutated Bat tells its story in pressure and reward: 900 health to overcome, 615 base experience to earn, and 5 configured attack entries and a largest raw XML bound of 240 to read before the first pull.

Mutated Bat's clearest weakness lead is Fire. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

gold coin has the strongest configured loot roll on Mutated Bat's TFS table at 92.50%, with up to 130 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Mutated Bat statistics and identity

Mutated Bat is defined with 900 maximum health, 615 base experience, and speed 210 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 900 hitpoints and 750, so differences remain visible instead of being silently merged.

Mutated Bat core statistics
StatisticValueInterpretation
Maximum health900Configured health pool
Base experience615Award before external multipliers
Speed210Engine movement-speed input
RacebloodCorpse and effect classification
Race ID509Bestiary or protocol reference when present
Maximum configured attack bound240Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints900Current official profile
Official-library experience750Current official profile

Behavior, targeting, and movement

Mutated Bat is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 300 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Fire in this profile. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Mutated Bat behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
Runonhealth300
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Mutated Bat has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Mutated Bat configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-168Adjacent or script-definedNo extra XML effect attribute
Earth15% per 2 seconds70-1807Shoot Effect: poison
Drown15% per 2 seconds30-906Area Effect: whitenote
Mutated Bat Curse10% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Poisoncondition15% per 2 seconds190-2404Area Effect: poison

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Mutated Bat defensive profile
Defense layerValueMeaning
Armor19Base defense profile
Fire-10%Vulnerability
DeathImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathImmuneCurrent official library category
EarthImmuneCurrent official library category

Complete configured loot table

Mutated Bat contains 14 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Mutated Bat loot
ItemItem IDBase chanceMaximum count
gold coin214892.50%130
heavily rusted armor980812.57%1
battle shield25138.55%1
obsidian lance24256.60%1
mutated bat ear105795.21%1
star herb28004.86%1
bat wing58944.76%2
energy ring21671.03%1
black pearl21440.908%3
rusted armor98090.726%1
small amethyst21500.625%2
batwing hat100160.141%1
black shield25290.121%1
mercenary sword73860.121%1
Mutated Bat current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
heavily rusted armorsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Mutated Bat must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Mutated BatMammalblood