Bestiary & Monsterssource backed10 minute read

Hellflayer

Hellflayer is a TFS 1.6 creature profile with 14,000 health, 11,000 experience, 9 configured attacks, and 32 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
14,000
Experience
11,000
Speed
330
Race
blood
Attacks
9
Loot entries
32
Bestiary class
Demon
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Hellflayer encounter

A bestiary number becomes meaningful only when it changes a decision. Hellflayer brings 14,000 health, 11,000 base experience, 9 configured attack entries and a largest raw XML bound of 1000, and no single movement flag that tells the whole encounter story.

Hellflayer's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy and Holy, while Earth, Fire, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Hellflayer's TFS table at 90.50%, with up to 198 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Hellflayer statistics and identity

Hellflayer is defined with 14,000 maximum health, 11,000 base experience, and speed 330 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 14,000 hitpoints and 11,720, so differences remain visible instead of being silently merged.

Hellflayer core statistics
StatisticValueInterpretation
Maximum health14,000Configured health pool
Base experience11,000Award before external multipliers
Speed330Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1198Bestiary or protocol reference when present
Maximum configured attack bound1000Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints14,000Current official profile
Official-library experience11,720Current official profile

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Energy, Holy in this profile. Positive element modifiers reduce incoming Earth, Fire, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Hellflayer behavior flags
FlagConfigured value
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireYes
CanwalkonpoisonYes

Attack cycle and combat pressure

Hellflayer has 9 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Hellflayer configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-1000Adjacent or script-definedNo extra XML effect attribute
Fire15% per 2 seconds170-3007Shoot Effect: poison
Physical Explosion20% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Choking Fear Drown20% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Death20% per 2 seconds250-5004Shoot Effect: suddendeath; Area Effect: mortarea
Lifedrain10% per 2 seconds50-2008Area Effect: purpleenergy
Fire10% per 2 seconds300-5501Shoot Effect: fire; Area Effect: fireattack
Warlock Skill Reducer5% per 2 seconds0-05No extra XML effect attribute
Physical10% per 2 seconds300-5001Shoot Effect: explosion; Area Effect: sleep

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Hellflayer defensive profile
Defense layerValueMeaning
Armor55Base defense profile
Energy-5%Vulnerability
Earth20%Resistance
Fire70%Resistance
Ice5%Resistance
Holy-5%Vulnerability
Death25%Resistance
DrownImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EarthStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published

Complete configured loot table

Hellflayer contains 32 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Hellflayer loot
ItemItem IDBase chanceMaximum count
gold coin214890.50%198
platinum coin215289.17%12
flask of demonic blood655821.20%1
demonic essence650017.63%1
great mana potion759014.80%5
pair of hellflayer horns2538514.21%1
great spirit potion847213.21%5
ultimate health potion847312.41%5
small ruby21477.43%5
small topaz99707.30%5
small diamond21457.05%5
small emerald21496.82%5
small amethyst21506.71%5
gold ingot99715.89%2
giant shimmering pearl (green)76323.78%1
red gem21562.11%1
violet gem21531.18%1
rift lance253830.908%1
magma boots78910.887%1
green gem21550.866%1
magma legs78940.844%1
titan axe74130.718%1
golden armor24660.486%1
rift bow255220.464%1
rift crossbow255230.443%1
mastermind shield25140.422%1
rift shield253820.253%1
skull helmet57410.253%1
magic plate armor24720.232%1
demonbone amulet21360.169%1
spellbook of mind control89020.084%1
heavy mace24520.042%1
Hellflayer current official named loot
ItemOfficial evidenceProbability
demonic essenceNamed lootNo exact chance published
flasks of demonic bloodNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
great spirit potionsNamed lootNo exact chance published
pairs of hellflayer hornsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
ultimate health potionsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Hellflayer must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

HellflayerDemonblood