Bestiary & Monsterssource backed11 minute read

The Last Lore Keeper

The Last Lore Keeper is a TFS 1.6 creature profile with 750,000 health, 45,000 experience, 7 configured attacks, and 50 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
750,000
Experience
45,000
Speed
450
Race
undead
Attacks
7
Loot entries
50
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the The Last Lore Keeper encounter

The Last Lore Keeper tells its story in pressure and reward: 750,000 health to overcome, 45,000 base experience to earn, and 7 configured attack entries and a largest raw XML bound of 2260 to read before the first pull.

The Last Lore Keeper's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Ice, Fire, Energy, Earth, Holy, Physical, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

ancient stone has the strongest configured loot roll on The Last Lore Keeper's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

The Last Lore Keeper statistics and identity

The Last Lore Keeper is defined with 750,000 maximum health, 45,000 base experience, and speed 450 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

The Last Lore Keeper core statistics
StatisticValueInterpretation
Maximum health750,000Configured health pool
Base experience45,000Award before external multipliers
Speed450Engine movement-speed input
RaceundeadCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound2260Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

The Last Lore Keeper is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. Positive element modifiers reduce incoming Ice, Fire, Energy, Earth, Holy, Physical, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

The Last Lore Keeper behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableNo
IsbossYes
IgnorespawnblockNo
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
Targetdistance4
CanwalkonenergyYes
CanwalkonfireYes
CanwalkonpoisonYes

Attack cycle and combat pressure

The Last Lore Keeper has 7 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

The Last Lore Keeper configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-1000Adjacent or script-definedNo extra XML effect attribute
Physical7% per 2 seconds650-9008Area Effect: explosionarea
Lifedrain20% per 2 seconds850-226010Area Effect: redshimmer
Lifedrain20% per 2 seconds640-8005Area Effect: smallclouds
Energy20% per 2 seconds420-9548Area Effect: purpleenergy
Earth20% per 2 seconds640-8005Area Effect: stones
Speed20% per 2 seconds0-07Area Effect: poff

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

The Last Lore Keeper defensive profile
Defense layerValueMeaning
Armor50Base defense profile
Ice20%Resistance
Fire20%Resistance
Energy20%Resistance
Earth20%Resistance
Holy20%Resistance
Physical20%Resistance
Death20%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

The Last Lore Keeper contains 50 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

The Last Lore Keeper loot
ItemItem IDBase chanceMaximum count
ancient stone10549100.00%1
gold coin2148100.00%200
onyx chip24849100.00%1
gold token2537799.63%3
iron ore588099.63%1
piece of royal steel588799.63%1
platinum coin215299.63%35
silver token2517299.63%4
blue crystal shard1841373.88%6
violet crystal shard1841467.16%10
green crystal shard1841564.92%3
great mana potion759057.84%10
ultimate health potion847354.10%10
great spirit potion847253.36%10
red gem215627.98%1
small sapphire214627.61%20
yellow gem215426.12%1
small emerald214920.90%20
gold ingot997120.52%1
blue gem215819.03%1
opal2485017.16%2
mystical hourglass1057716.79%1
small topaz997016.42%20
giant shimmering pearl76327.84%1
giant shimmering pearl76337.84%1
green gem215515.67%1
white piece of cloth590914.93%4
magic sulphur590414.55%1
small amethyst215014.18%20
small ruby214714.18%20
ring of red plasma2618912.69%1
enchanted chicken wing589111.57%1
skull staff243611.19%1
violet gem215310.82%1
sapphire hammer74379.70%1
part of a rune276105.60%1
silkweaver bow88573.73%1
voltage armor88792.98%1
bonelord helmet39721.87%1
golden armor24661.87%1
heavy mace24521.49%1
spellscroll of prophecies89041.49%1
astral glyph276320.746%1
astral source276310.746%1
forbidden tome276270.746%1
key to knowledge276280.746%1
nightmare blade74180.746%1
crystalline sword184500.373%1
soul stone58090.373%1
umbral hammer224140.373%1

Hunting plan and server verification

A safe hunting recommendation for The Last Lore Keeper must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

The Last Lore KeeperTFS 1.6 monstersundead