Bestiary & Monsterssource backed10 minute read

Zavarash

Zavarash is a TFS 1.6 creature profile with 35,000 health, 21,000 experience, 2 configured attacks, and 30 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
35,000
Experience
21,000
Speed
440
Race
fire
Attacks
2
Loot entries
30
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Zavarash encounter

Zavarash tells its story in pressure and reward: 35,000 health to overcome, 21,000 base experience to earn, and 2 configured attack entries and a largest raw XML bound of 6000 to read before the first pull.

Zavarash's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Physical, Death, Energy, Fire, Ice, and Earth carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Item 22396 has the strongest configured loot roll on Zavarash's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Zavarash statistics and identity

Zavarash is defined with 35,000 maximum health, 21,000 base experience, and speed 440 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Zavarash core statistics
StatisticValueInterpretation
Maximum health35,000Configured health pool
Base experience21,000Award before external multipliers
Speed440Engine movement-speed input
RacefireCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound6000Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Zavarash is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Holy in this profile. Positive element modifiers reduce incoming Physical, Death, Energy, Fire, Ice, Earth damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Zavarash behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
Targetdistance4
RunonhealthNo
IsbossYes
Zavarash summon rules
SummonChanceIntervalLimit
Dark Torturer100%1 secondsDefinition-wide limit

Attack cycle and combat pressure

Zavarash has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Zavarash configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-600Adjacent or script-definedNo extra XML effect attribute
Physical15% per 2 seconds0-60007Shoot Effect: throwingknife

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Zavarash defensive profile
Defense layerValueMeaning
Armor55Base defense profile
Physical90%Resistance
Death65%Resistance
Energy60%Resistance
Fire70%Resistance
Ice60%Resistance
Earth60%Resistance
Holy-20%Vulnerability
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
OutfitImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Zavarash contains 30 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Zavarash loot
ItemItem IDBase chanceMaximum count
Item 2239622396100.00%1
Item 2148214850.00%100
Item 2148214850.00%97
Item 21522152100.00%50
Item 59545954100.00%1
Item 225982259860.00%1
Item 6500650060.00%1
Item 7632763240.00%1
Item 184141841440.00%8
Item 7590759034.44%10
Item 8473847334.44%10
Item 8472847234.44%5
Item 184131841330.00%8
Item 184151841530.00%8
Item 2155215520.00%1
Item 2515251515.03%1
Item 2427242715.03%1
Item 2158215815.03%1
Item 9971997115.03%1
Item 7428742815.03%1
Item 2452245212.94%1
Item 2519251911.54%1
Item 226102261010.00%1
Item 889188919.62%1
Item 738773878.39%1
Item 252025206.29%1
Item 251425141.40%1
Item 743174310.700%1
Item 887788770.350%1
Item 892889280.170%1

Hunting plan and server verification

A safe hunting recommendation for Zavarash must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

ZavarashTFS 1.6 monstersfire