Bestiary & Monsterssource backed8 minute read

Animated Moohtant

Animated Moohtant is a TFS 1.6 creature profile with 3,200 health, 2,600 experience, 5 configured attacks, and 11 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
3,200
Experience
2,600
Speed
260
Race
blood
Attacks
5
Loot entries
11
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Animated Moohtant encounter

A bestiary number becomes meaningful only when it changes a decision. Animated Moohtant brings 3,200 health, 2,600 base experience, 5 configured attack entries and a largest raw XML bound of 250, and no single movement flag that tells the whole encounter story.

Animated Moohtant's clearest weakness lead is no published elemental weakness. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

gold coin has the strongest configured loot roll on Animated Moohtant's TFS table at 100.00%, with up to 189 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Animated Moohtant statistics and identity

Animated Moohtant is defined with 3,200 maximum health, 2,600 base experience, and speed 260 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Animated Moohtant core statistics
StatisticValueInterpretation
Maximum health3,200Configured health pool
Base experience2,600Award before external multipliers
Speed260Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound250Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Animated Moohtant behavior flags
FlagConfigured value
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Animated Moohtant has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Animated Moohtant configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-250Adjacent or script-definedNo extra XML effect attribute
Physical13% per 2 seconds100-2303Area Effect: groundshaker
Physical12% per 2 seconds100-2003Area Effect: groundshaker
Lifedrain19% per 2 seconds50-2255Area Effect: redshimmer
Lifedrain10% per 2 seconds150-2357Shoot Effect: largerock; Area Effect: explosionarea

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Animated Moohtant defensive profile
Defense layerValueMeaning
Armor30Base defense profile
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

Animated Moohtant contains 11 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Animated Moohtant loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%189
platinum coin215263.16%2
giant pacifier2357031.58%1
great mana potion759026.32%3
small ruby214715.79%2
great health potion759110.53%2
ring of healing221410.53%1
meat26665.26%1
minotaur leather58785.26%1
red piece of cloth59115.26%1
small diamond21455.26%2

Hunting plan and server verification

A safe hunting recommendation for Animated Moohtant must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Animated MoohtantTFS 1.6 monstersblood