Bestiary & Monsterssource backed9 minute read

Bonebeast

Bonebeast is a TFS 1.6 creature profile with 515 health, 580 experience, 6 configured attacks, and 11 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
515
Experience
580
Speed
218
Race
undead
Attacks
6
Loot entries
11
Bestiary class
Undead
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Bonebeast encounter

Before a player meets Bonebeast on the map, the source profile already sketches the encounter: 515 health, 580 experience, 6 configured attack entries and a largest raw XML bound of 200, and no single movement flag that tells the whole encounter story.

Bonebeast's clearest weakness lead is Fire and Holy. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

Item 2230 has the strongest configured loot roll on Bonebeast's TFS table at 49.75%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Bonebeast statistics and identity

Bonebeast is defined with 515 maximum health, 580 base experience, and speed 218 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 515 hitpoints and 580, so differences remain visible instead of being silently merged.

Bonebeast core statistics
StatisticValueInterpretation
Maximum health515Configured health pool
Base experience580Award before external multipliers
Speed218Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID101Bestiary or protocol reference when present
Maximum configured attack bound200Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints515Current official profile
Official-library experience580Current official profile

Behavior, targeting, and movement

Bonebeast is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire, Holy in this profile. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Bonebeast behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Bonebeast has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Bonebeast configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-200Adjacent or script-definedNo extra XML effect attribute
Earth15% per 2 seconds50-907Shoot Effect: poison; Area Effect: poison
Lifedrain10% per 2 seconds25-473Area Effect: redshimmer
Poisoncondition10% per 2 seconds50-603Area Effect: poison
Poisoncondition10% per 2 seconds70-806Area Effect: poison
Speed15% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Bonebeast defensive profile
Defense layerValueMeaning
Armor40Base defense profile
Fire-10%Vulnerability
Holy-25%Vulnerability
DeathImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
FireWeakCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
DeathImmuneCurrent official library category
EarthImmuneCurrent official library category

Complete configured loot table

Bonebeast contains 11 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Bonebeast loot
ItemItem IDBase chanceMaximum count
Item 2230223049.75%1
gold coinScript-defined30.00%90
Item 2229222920.00%1
bony tailScript-defined9.98%1
plate armorScript-defined8.00%1
bone clubScript-defined4.95%1
bone shieldScript-defined2.00%1
green mushroomScript-defined1.45%1
hardened boneScript-defined1.00%1
health potionScript-defined0.540%1
bonebeast trophyScript-defined0.120%1
Bonebeast current official named loot
ItemOfficial evidenceProbability
bonesNamed lootNo exact chance published
bony tailsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
skullsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Bonebeast must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

BonebeastUndeadundead