Bestiary & Monsterssource backed9 minute read

Cyclops Smith

Cyclops Smith is a TFS 1.6 creature profile with 435 health, 255 experience, 3 configured attacks, and 14 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
435
Experience
255
Speed
204
Race
blood
Attacks
3
Loot entries
14
Bestiary class
Giant
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Cyclops Smith encounter

On paper, Cyclops Smith is 435 health and 255 experience. In a corridor, those numbers gain teeth through 3 configured attack entries and a largest raw XML bound of 150, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Cyclops Smith's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Earth and Death, while Energy, Fire, and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Cyclops Smith's TFS table at 82.76%, with up to 70 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Cyclops Smith statistics and identity

Cyclops Smith is defined with 435 maximum health, 255 base experience, and speed 204 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 435 hitpoints and 255, so differences remain visible instead of being silently merged.

Cyclops Smith core statistics
StatisticValueInterpretation
Maximum health435Configured health pool
Base experience255Award before external multipliers
Speed204Engine movement-speed input
RacebloodCorpse and effect classification
Race ID389Bestiary or protocol reference when present
Maximum configured attack bound150Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints435Current official profile
Official-library experience255Current official profile

Behavior, targeting, and movement

Cyclops Smith is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Earth, Death in this profile. Positive element modifiers reduce incoming Energy, Fire, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Cyclops Smith behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableYes
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Cyclops Smith has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Cyclops Smith configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-150Adjacent or script-definedNo extra XML effect attribute
Physical10% per 2 seconds0-707Shoot Effect: whirlwindclub
Drunk10% per 2 seconds0-0Adjacent or script-definedShoot Effect: whirlwindclub; Area Effect: stun

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Cyclops Smith defensive profile
Defense layerValueMeaning
Armor28Base defense profile
Energy20%Resistance
Earth-10%Vulnerability
Fire10%Resistance
Holy20%Resistance
Death-5%Vulnerability
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
EarthWeakCurrent official library category; no percentage published

Complete configured loot table

Cyclops Smith contains 14 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Cyclops Smith loot
ItemItem IDBase chanceMaximum count
gold coin214882.76%70
meat266650.25%1
cyclops toe1057410.01%1
battle shield25136.21%1
battle axe23785.14%1
battle hammer24175.12%1
plate shield25102.10%1
heavy machete24422.06%1
double axe23870.977%1
strong health potion75880.520%1
dark helmet24900.199%1
spiked squelcher74520.142%1
cyclops trophy73980.126%1
club ring22090.088%1
Cyclops Smith current official named loot
ItemOfficial evidenceProbability
cyclops toesNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
meatNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Cyclops Smith must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Cyclops SmithGiantblood