Bestiary & Monsterssource backed9 minute read

Guardian Of Tales

Guardian Of Tales is a TFS 1.6 creature profile with 15,000 health, 9,204 experience, 4 configured attacks, and 14 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
15,000
Experience
9,204
Speed
420
Race
ink
Attacks
4
Loot entries
14
Bestiary class
Magical
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Guardian Of Tales encounter

On paper, Guardian Of Tales is 15,000 health and 9,204 experience. In a corridor, those numbers gain teeth through 4 configured attack entries and a largest raw XML bound of 1600, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Guardian Of Tales's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice, while Fire and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Guardian Of Tales's TFS table at 85.44%, with up to 32 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Guardian Of Tales statistics and identity

Guardian Of Tales is defined with 15,000 maximum health, 9,204 base experience, and speed 420 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 15,000 hitpoints and 10,600, so differences remain visible instead of being silently merged.

Guardian Of Tales core statistics
StatisticValueInterpretation
Maximum health15,000Configured health pool
Base experience9,204Award before external multipliers
Speed420Engine movement-speed input
RaceinkCorpse and effect classification
Race ID1659Bestiary or protocol reference when present
Maximum configured attack bound1600Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints15,000Current official profile
Official-library experience10,600Current official profile

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Ice in this profile. Positive element modifiers reduce incoming Fire, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Guardian Of Tales behavior flags
FlagConfigured value
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireYes
CanwalkonpoisonNo

Attack cycle and combat pressure

Guardian Of Tales has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Guardian Of Tales configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
Death15% per 2 seconds1000-16003Shoot Effect: death
Fire15% per 2 seconds600-8003Area Effect: fire
Fire15% per 2 seconds500-6503Shoot Effect: fire; Area Effect: fireattack
Fire15% per 2 seconds400-7506Area Effect: explosionarea

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Guardian Of Tales defensive profile
Defense layerValueMeaning
Armor77Base defense profile
Fire100%Resistance
Ice-12%Vulnerability
Death50%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published
FireImmuneCurrent official library category

Complete configured loot table

Guardian Of Tales contains 14 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Guardian Of Tales loot
ItemItem IDBase chanceMaximum count
platinum coin215285.44%32
small diamond214557.66%5
book page3122544.04%4
glowing rune3122638.26%8
burnt scroll223937.95%1
wand of inferno21879.63%1
soul orb59449.54%1
spellbook of warding89015.47%1
piece of hellfire armor105815.29%1
fire axe24323.81%1
fire sword23921.39%1
magma legs78940.896%1
magma coat78990.851%1
coal137570.269%1
Guardian Of Tales current official named loot
ItemOfficial evidenceProbability
book pagesNamed lootNo exact chance published
burnt scrollsNamed lootNo exact chance published
glowing runesNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
small diamondsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Guardian Of Tales must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Guardian Of TalesMagicalink