Equipment & Itemssource backed6 minute read

Fire axe

Fire axe is documented as weapons across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
1 across 1 XML definitions
Item ID reference
2432
Defined attributes
7
TFS loot sources
26
Official loot mentions
0
Source profile
TFS 1.6

Fire axe in the hands of a player

An item name is only the surface. Beneath Fire axe sit item ID 2432, a weapons classification, and 7 declared attribute families: Attack, Defense, Description, Element Fire, and Extradef.

Fire axe carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

The Duke Of The Depths is the clearest configured acquisition lead for Fire axe in this profile, with a base roll of 85.71% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Fire axe identity and identifiers

Fire axe appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Fire axe source variants
Item ID or rangeArticleVariant attributes
2432aDescription: The blade is a magic flame.; Weight: 40.00 oz (4000 source units); Defense: 16; Attack: 27; Element Fire: 11; Weapon Type: axe; Extradef: Yes

Attributes and mechanical meaning

Fire axe is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. Its defense value contributes to the equipped weapon or shield defense calculation defined by the active engine. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Fire axe normalized attributes
AttributeSource valueCoverage
Attack27Defined on 1 source entry
Defense16Defined on 1 source entry
DescriptionThe blade is a magic flame.Defined on 1 source entry
Element Fire11Defined on 1 source entry
ExtradefYesDefined on 1 source entry
Weapon TypeaxeDefined on 1 source entry
Weight40.00 oz (4000 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Fire axe is referenced by 26 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Fire axe monster loot references
MonsterBase chanceMaximum countSource units
The Duke Of The Depths85.71%185714/100,000
Apocalypse17.00%117000/100,000
Bazir17.00%117000/100,000
Freegoiz17.00%117000/100,000
Infernatil17.00%117000/100,000
Verminor17.00%117000/100,000
Orshabaal11.11%111111/100,000
Latrivan10.70%110698/100,000
Custodian10.53%110526/100,000
Rage Squid5.91%15906/100,000
Zugurosh5.55%15555/100,000
Morgaroth4.54%14545/100,000
Demon4.04%14037/100,000
Guardian Of Tales3.81%13808/100,000
Feral Sphinx3.45%13448/100,000
Mazoran3.00%13000/100,000
Vexclaw2.64%12637/100,000
Weeper2.15%12150/100,000
Lava Golem1.41%11413/100,000
Mahrdis0.936%1936/100,000
Minishabaal0.666%1666/100,000
Hellfire Fighter0.440%1440/100,000
Lost Berserker0.409%1409/100,000
Lost Exile0.372%1372/100,000
Lost Basher0.310%1310/100,000
Lost Husher0.266%1266/100,000

Progression, use, and comparison

Evaluate Fire axe against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Fire axe into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Fire axe behavior.

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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

fire axeTFS 1.6Weapons