Bestiary & Monsterssource backed10 minute read

Hideous Fungus

Hideous Fungus is a TFS 1.6 creature profile with 4,600 health, 2,900 experience, 6 configured attacks, and 21 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
4,600
Experience
2,900
Speed
260
Race
venom
Attacks
6
Loot entries
21
Bestiary class
Plant
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Hideous Fungus encounter

Hideous Fungus tells its story in pressure and reward: 4,600 health to overcome, 2,900 base experience to earn, and 6 configured attack entries and a largest raw XML bound of 640 to read before the first pull.

Hideous Fungus's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, while Holy, Death, Fire, Energy, and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Hideous Fungus's TFS table at 100.00%, with up to 7 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Hideous Fungus statistics and identity

Hideous Fungus is defined with 4,600 maximum health, 2,900 base experience, and speed 260 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 4,600 hitpoints and 3,700, so differences remain visible instead of being silently merged.

Hideous Fungus core statistics
StatisticValueInterpretation
Maximum health4,600Configured health pool
Base experience2,900Award before external multipliers
Speed260Engine movement-speed input
RacevenomCorpse and effect classification
Race ID891Bestiary or protocol reference when present
Maximum configured attack bound640Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints4,600Current official profile
Official-library experience3,700Current official profile

Behavior, targeting, and movement

Hideous Fungus is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. It begins trying to flee below 275 health, which can lengthen the final portion of a kill if paths remain open. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Positive element modifiers reduce incoming Holy, Death, Fire, Energy, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Hideous Fungus behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Targetdistance4
Staticattack90
Runonhealth275
Hideous Fungus summon rules
SummonChanceIntervalLimit
humorless fungus10%2 seconds2

Attack cycle and combat pressure

Hideous Fungus has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Hideous Fungus configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-450Adjacent or script-definedNo extra XML effect attribute
Earth15% per 2 seconds250-4307Shoot Effect: smallearth; Area Effect: smallplants
Ice15% per 2 seconds250-5508Shoot Effect: snowball
Speed10% per 2 seconds0-01Area Effect: redshimmer
Drunk10% per 2 seconds0-07Shoot Effect: smallstone; Area Effect: stun
Poisoncondition10% per 2 seconds400-6407Area Effect: greenspark

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Hideous Fungus defensive profile
Defense layerValueMeaning
Armor35Base defense profile
Holy5%Resistance
Death1%Resistance
Fire5%Resistance
Energy15%Resistance
Ice15%Resistance
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Hideous Fungus contains 21 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Hideous Fungus loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined70.00%100
gold coinScript-defined70.00%97
platinum coinScript-defined100.00%7
war hammerScript-defined4.01%1
white piece of clothScript-defined6.43%1
green piece of clothScript-defined3.00%1
red piece of clothScript-defined1.82%1
blue piece of clothScript-defined3.70%1
great mana potionScript-defined7.69%1
great health potionScript-defined7.22%1
mana potionScript-defined9.09%1
terra mantleScript-defined0.800%1
terra legsScript-defined0.920%1
terra bootsScript-defined2.00%1
terra amuletScript-defined2.00%1
mushroom backpackScript-defined0.020%1
mushroom pieScript-defined14.50%3
muck rodScript-defined0.590%1
hideous chunkScript-defined14.29%1
envenomed arrowScript-defined14.50%15
mycological bowScript-defined0.060%1
Hideous Fungus current official named loot
ItemOfficial evidenceProbability
envenomed arrowsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
hideous chunksNamed lootNo exact chance published
mushroom piesNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Hideous Fungus must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Hideous FungusPlantvenom