Bestiary & Monsterssource backed10 minute read

Ironblight

Ironblight is a TFS 1.6 creature profile with 6,600 health, 4,400 experience, 5 configured attacks, and 25 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
6,600
Experience
4,400
Speed
286
Race
undead
Attacks
5
Loot entries
25
Bestiary class
Elemental
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Ironblight encounter

A bestiary number becomes meaningful only when it changes a decision. Ironblight brings 6,600 health, 4,400 base experience, 5 configured attack entries and a largest raw XML bound of 480, and a flee threshold of 260 health.

Ironblight's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Physical, Energy, Fire, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Ironblight's TFS table at 100.00%, with up to 199 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Ironblight statistics and identity

Ironblight is defined with 6,600 maximum health, 4,400 base experience, and speed 286 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 6,600 hitpoints and 5,400, so differences remain visible instead of being silently merged.

Ironblight core statistics
StatisticValueInterpretation
Maximum health6,600Configured health pool
Base experience4,400Award before external multipliers
Speed286Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID890Bestiary or protocol reference when present
Maximum configured attack bound480Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints6,600Current official profile
Official-library experience5,400Current official profile

Behavior, targeting, and movement

Ironblight is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 260 health, which can lengthen the final portion of a kill if paths remain open. Positive element modifiers reduce incoming Physical, Energy, Fire, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Ironblight behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack70
Runonhealth260
CanwalkonenergyNo

Attack cycle and combat pressure

Ironblight has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Ironblight configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-300Adjacent or script-definedNo extra XML effect attribute
Poisoncondition10% per 2 seconds460-4806Shoot Effect: poison; Area Effect: poison
Ice15% per 2 seconds260-3507Shoot Effect: ice; Area Effect: iceattack
Earth20% per 2 seconds180-2502Shoot Effect: greenstar; Area Effect: bigplants
Speed10% per 2 seconds0-05Area Effect: yellowspark

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Ironblight defensive profile
Defense layerValueMeaning
Armor84Base defense profile
Physical15%Resistance
Energy25%Resistance
Fire60%Resistance
Ice20%Resistance
Death40%Resistance
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Ironblight contains 25 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Ironblight loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%199
platinum coin2152100.00%8
war crystal1057121.21%1
ultimate health potion847318.61%1
crystalline spikes1843217.84%1
great mana potion759017.15%1
small amethyst215015.14%3
shiny stone1122714.29%1
brown crystal splinter1841712.70%2
red crystal fragment1842010.74%1
small emerald214910.56%3
green crystal shard184155.52%1
crystal of balance99424.96%1
red gem21563.46%1
crystal of power99802.35%1
springsprout rod89121.67%1
glacial rod184120.898%1
magic sulphur59040.898%1
terra legs78850.898%1
sapphire hammer74370.770%1
blue gem21580.599%1
epee24380.599%1
crystal mace24450.556%1
jade hat113680.257%1
composite hornbow88550.171%1
Ironblight current official named loot
ItemOfficial evidenceProbability
brown crystal splintersNamed lootNo exact chance published
crystalline spikesNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
red crystal fragmentsNamed lootNo exact chance published
shiny stonesNamed lootNo exact chance published
small amethystsNamed lootNo exact chance published
small emeraldsNamed lootNo exact chance published
ultimate health potionsNamed lootNo exact chance published
war crystalsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Ironblight must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

IronblightElementalundead