Bestiary & Monsterssource backed9 minute read

Phantasm

Phantasm is a TFS 1.6 creature profile with 3,950 health, 4,400 experience, 5 configured attacks, and 16 loot entries. Source definition: Phantasm. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
3,950
Experience
4,400
Speed
340
Race
undead
Attacks
5
Loot entries
16
Bestiary class
Magical
Reference profile
TFS 1.6
Source definition
Phantasm

Reading the Phantasm encounter

A bestiary number becomes meaningful only when it changes a decision. Phantasm brings 3,950 health, 4,400 base experience, 5 configured attack entries and a largest raw XML bound of 610, and 1 summon rule entry. The source file identifies this variant as Phantasm.

Phantasm's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, Fire, and Energy, while Earth and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn. The Phantasm definition is the profile interpreted here.

gold coin has the strongest configured loot roll on Phantasm's TFS table at 87.84%, with up to 238 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier. These reward notes belong specifically to Phantasm.

Phantasm statistics and identity

Phantasm is defined with 3,950 maximum health, 4,400 base experience, and speed 340 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Phantasm core statistics
StatisticValueInterpretation
Maximum health3,950Configured health pool
Base experience4,400Award before external multipliers
Speed340Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID292Bestiary or protocol reference when present
Maximum configured attack bound610Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Phantasm is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 350 health, which can lengthen the final portion of a kill if paths remain open. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Holy, Fire, Energy in this profile. Positive element modifiers reduce incoming Earth, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Phantasm behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
Runonhealth350
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo
Phantasm summon rules
SummonChanceIntervalLimit
Phantasm Summon20%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Phantasm has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Phantasm configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-475Adjacent or script-definedNo extra XML effect attribute
Death10% per 2 seconds250-6107Shoot Effect: suddendeath; Area Effect: smallclouds
Manadrain20% per 2 seconds5-803Area Effect: yellowbubble
Phantasm Drown15% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Drunk15% per 2 seconds0-05Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Phantasm defensive profile
Defense layerValueMeaning
Armor80Base defense profile
Earth20%Resistance
Ice20%Resistance
Holy-10%Vulnerability
Fire-10%Vulnerability
Energy-10%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
PhysicalImmuneCondition or damage immunity

Complete configured loot table

Phantasm contains 16 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Phantasm loot
ItemItem IDBase chanceMaximum count
gold coin214887.84%238
platinum coin215287.84%4
great mana potion759030.63%2
shadow herb280425.74%1
blank rune226021.55%2
ultimate health potion847317.52%1
demonic essence650016.96%1
small amethyst215014.29%3
small topaz997013.15%3
small ruby214711.58%3
small emerald214911.12%3
shadow sceptre74510.862%1
stealth ring21650.800%1
crown armor24870.708%1
abyss hammer74140.493%1
death ring63000.369%1

Hunting plan and server verification

A safe hunting recommendation for Phantasm must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

PhantasmMagicalundead